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LUFIA 2 WALKTHROUGH

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You start in Elcid. Explore the town and talk to people, then try to leave and the old guy
will tell you to meet him at the dungeon to the south. Head there and enter. You have to
be a total moron not to be able to do this level. Just follow the old guy's instructions and
learn Reset. One thing the game doesn't mention is that if an enemy runs into you from
behind, the enemy gets free hits. If an enemy is chasing you, turn around and fight them.
Then head back to town and talk to Tia. Head outside and a messenger will show up and
tell you that monsters have appeared in the cave to Sundletan. Leave town and fight Red
Jellies to get up to level 5 (you will already have gained some levels in the Secret Skills
Cave). Then buy a Rapier and Small Shield in town, and the Strong spell if you have the
money. Then go to the Cave to Sundletan. Pass through the first room and take the
upper-right door. Go through the door on the right for a chest, then head out of that small
room. Pick up one of the pots and put it on the lower-left square, past the first switch.
Then carry the second pot past the switch and use the R button to turn around and put it
on the switch. Put the other pot on the switch to the left to open the door. Go through and
get the Life Potion. Go back to the main room with the river. Cut the bush to reveal a
switch and step on it. Cut the bushes and walk through the third row to get to the chest
with an Antidote. Head into the next room on the right and cut the bushes on the left to
reveal a switch. Put a pot on it and go through the door. Push two blocks out of the way
on any side, then push away the block blocking the staircase. Go down and get the Power
Potion, then whack the switch with your sword to turn it blue. Jump down at one of the
arrows and cross the new bridge to the stairs, but don't go down. Walk into the narrow
area south of the stairs and head left to another set of stairs. Go down those for a Magic
Jar and Hide Armor, then go back through the wall to the original set of stairs and
descend. Heal up at the symbols and continue to the boss. Just hit the Lizard Man with
weapons. If you get low, use an item or, preferably, the Strong spell. You get to go first,
so you shouldn't have any problems. When you beat him, you'll get the Door Key. You
will then meet Iris. Head up the stairs and go back to the river room (just ignore the room
to the right. It contains a chest you can't get to yet). Go through the room in the upper-left
and use the Door Key to open the door. Leave the cave. Head north-east to Sundletan and
an earthquake will occur. Explore the town and buy the best equipment you can afford.
Don't worry about buying spells, at this point, all you really need is Strong and perhaps
Poison. You'll get your first items with IP powers here. Save your IP for tough fights.
Outside, get up to level 8 or 9 if you're not already there, and then enter the Lake Cave on
the small island to the north. Shoot the switch with an arrow to raise the water, then pick
up the bridge segments and put them in the water. Go straight up and kill the three
enemies. A segment of the wall will open. Shoot the enemies with arrows in the order you
killed them in and the door to the right will open. To the south is HP and MP restoration,
if you need it. Go down the stairs to the right and get the Insect Crush. It's weaker than
the Dagger, but use it even if you have the Dagger. It's strong against insects and has the
useful Bomb Attack IP. Return to the room with the blue carpet and take the left door. Go
down the steps. There is a save spot in the left of the two doors in the small lowered area.
Use the southern door to get to a Power Potion, then take the upper-right door to a room
with two pillars. Move the pillars away to reveal two switches. Put the pillars on the top
switches to open the right door. Go through and head to the upper-right. Walk left
through the wall for a Miracle. If you want, go through the door and fight through the
long row of enemies. Do this only if you're healthy. Use the Insect Crush's Bomb Attack if
you need it. Your reward is the useful Speedy Ring. Go back to the pillar room and put
the pillars on the left switches to open the bottom door. Go through and push the
lower-right block to reveal a staircase. You have to reverse the arrow of blocks. Move the
bottom block to the top and put in the middle. Push the end blocks on what's now the
middle row down. Go through the door for the Lake Key. This would be a good time to
head back to Sundletan to heal and save. In the blue carpet room, go left and stand on the
lower-left crack. You will land on a switch. Use the left door to save your game if you
want, then go through the door the switch opened. Use three bridge segments to make a
path to the island, then carry the fourth across. Throw the bridge segment into the water
directly to the right of the switch, then throw the switch. Go down the ladder, pick up the
bridge, and use it to cross. Unlock the door and head up. The Catfish will appear and
attack. The Big Catfish is the first real boss (the Lizard Man is just a regular enemy from
later in the game). If you have any attack spells (highly unlikely), use them. Otherwise, just
hit. Don't bother with the Bomb Attack as it is just a regular attack on all enemies. His
Mega Quake does big damage, so be sure to stay healed up. When you beat him (it may
take several tries), head back to Sundletan. In Sundletan, you'll find about the coronation
in Alunze Kingdom. A guy near the entrance will tell you that somebody went to the Lake
Cave to look for you. Go back to the room with the three enemies arrow room. You will
encounter a Goblin and a Skeleton, followed by another Goblin. They're not that difficult.
Then Tia will join your party. Back in Sundletan, buy Tia a Whip and get her up a level or
two. Head to the north-west and pass through the shrine. Then go south around the
mountains and enter the lone tree. Inside, you'll get your first Capsule Monster, Jelze the
Foomy. From now on, instead of selling your old equipment, feed it to a capsule monster.
You won't get as much money, but it's the best way to get your capsule monsters up. Then
head north to Alunze and enter the town. Alunze Kingdom --------------------- In Alunze,
buy new equipment, but keep Tia's Frock because of its IP ability. There's no Magic Store
here. Upstairs in the Inn, you'll find a small Casino (it has one slot machine). Don't bother
with it, the stuff you can get is not worth the absurd amount of time and/or money you
have to spend to get it. Enter Alunze Castle and head up to the throne room. Berty and
Bart will appear and steal the crown. Head down to the basement using the door to the
right of the throne room and enter. Head south and put the pot on the switch. Enter and
put one of the blocks on the nearby switch. Push the other one down to the bottom
switch. Enter and get Bombs. Go back to the room with the pillars and set a bomb in front
of the cracked wall to blow it open. Put the pot on the switch in the lower-left to make a
bridge across the water. Head to the lower-right for a Headband (even if you have one, it's
food for Jelze) and then cross the bridge and go down the stairs. Head right for a save
spot and healing, then go back to the room with the stairs. Bomb open the door and go
open. Put the pot on the upper-left switch to get an Escape, then go through the
lower-right door. Push the bomb out of the way and go through the door. The next room
has a difficult puzzle. Move the orange block at the bottom to the left of the two
horizontal orange blocks to make all three disappear. Push the top red blocks out of the
way and then push the upper-right orange one where it was. Now all the orange ones are
gone. Move the lower-left red block out of the way and line up the blue blocks so that are
two in a row, followed by a space and then two more. Push the last blue block into the
middle to clear them all, then do the same for the red ones. The puzzle will look sort of
like this after each step: R O R O RR RR OROBB OROBB BB OOBRR BRR BRR RR
RB B RB B RB B O R Start Step 1 Step 2 Step 3 After solving the puzzle, take the right
door for a Coat, then go south. Push the left block one square down and then the right one
to the right. Push the left block to the left and go down the steps. Head left and push the
bottom block onto the left switch. Put the pot on the lower-right switch and step onto the
transporter. Stay along the bottom wall and walk right. Walk up around the barrier and
shoot the Mad Horse with an arrow to stun it. Kill it and open the chest for a Light Knife.
Take the transporter back and put the pot on the upper-left switch, then teleport. Put a
bomb next to the crate and walk out of the ring of spikes. The bomb will blow up the crate
and allow you to get the Dragon Egg. Head south and push the block onto the switch,
then head right and teleport to the upper-right room. From the teleporter, go
ULLUULLUURRUUR to the chest, with Secret Fruit. Hang on to it. Walk around the
outside of the maze and break through the cracked wall for a Miracle. Go back and
teleport to the lower-left room. Kill all the Cobalts (I think they mean Kobolds) to open
the door and head left to the stairs. Berty and Bart will show up, but get swept away by
the water. Go south and get the crown. Use an Escape to leave or just hike out. Take the
crown to the King and he will ask what you want. Say nothing for 3000 gold pieces. Heal
and save at the town, then head to the small shrine to the northwest, and you will learn
that Abel has taken the key. Go the cave to the west of the shrine. In the cave, use the
bridge segments to repair the bridge. Jump down at the arrows and flick the switch to get
to a Hi-Potion. Go through the door on the right and put the pots on the switches. One is
hidden behind the pillar on the right. Follow the passage to a room with a cracked floor.
Drop through and move the lower block to the right. Push the top block up one square to
pass the rocks, then push it back down onto the switch. Get the Horse Rock and push the
right block down, then push the left block all the way to the left. Go through the first door
and put the pot on the square that makes a staircase appear when you stand on it.
Continue left and walk straight down between the two doors in the next room to a room
with the Light Armor in a chest. Continue to left to a large room with lots of enemies. The
stairs will take you back to the entrance, if you need to leave. Go south and follow the
passage to HP and MP restoration. Cut the vines on the wall to reveal a door leading to a
Brave and a Miracle. Continue right and go down the stairs. If they're not there, you didn't
put the pot on the space that made them appear. Go the upper-right. The plants will grow
back after you cut them, so put a bomb next to one and then get behind the block. When
the bomb blows up, push the block up a square and repeat. Go left and stand on the bridge
of land between the two lower areas. Shoot the switch with an arrow and you'll drop
down. Follow the path to the right for the Jet Helm. Head back to the stairs and push the
two pillars into the water to a make a bridge. Go down and get the three chests. The
spikes will come up, but just kill all the enemies to lower them. Then go down the stairs in
the upper-left. Come back to reset the pillars and push the two of them into the water at
the far right. Walk under the wall to the chest, which has the Witch Ring. Go back down
the stairs. Go through the door on the right and follow the path to a pool. Hit the switch
to drain it. Go back to the main room and go down the steps. Walk under the bridge and
through the wall to a Miracle, then go up and drain the pool. Go back to the main room
and go up. Heal and save your game. Bomb through the wall and fight the Regal Goblin.
The Regal Goblin will summon Goblins and Goblin Mages. When he does, have Tia cast a
spell against all the enemies. Maxim should just attack the Regal Goblin every turn. You'll
then get the Shrine Key. Use an Escape to leave or walk out. If you're hurt, go back to
Alunze to heal. Otherwise, just continue through the small shrine to Tanbel. In Tanbel,
you'll meet Guy and Hilda. Heal at the inn, then go talk to Guy in the square. Camu will
show up and you'll fight two Followers. Switch Tia and Guy, then just pound on them
with regular attacks. Camu will then capture Hilda and escape to the tower to the
southeast. Guy will join your party. Use Change to put Guy in the lead and Maxim second,
then buy some better equipment and spells for Tia (only buy healing spells for Maxim.
He'll never use attack spells). Head east from Tanbel to the Southeast Tower and take the
left door. Step on the black symbol to make four switches appear. Put the blocks on the
bottom switches, then carry the pot across the switch, turn with the R button, and set it
down. Follow the path and kill the stationary Goblin to reveal a switch that opens the
door. Continue outside and go in the next door. Put the pillar on the black switch to open
both walls. Ascend to the fourth floor. Take the south door. Approach the switch from the
bottom of the blue carpet so the blocks won't appear. Go outside and throw the switch.
Go back to the entrance room of the fourth floor and go left. Move the pillar onto the
colored tile and then transfer the pots to the symbols. Put a bomb on the skeleton to the
south of the stairs to make a switch appear. Go outside, descend, and enter the door. Hit
the bottom pillar with your sword, the middle one with an arrow, and the top one with a
bomb. Go inside and get the Sky Key. Go back to the room with the skeleton and go up
the steps. Heal and save, then go back outside and cross the lowered platform (you should
have hit the switch earlier). Put the block on the left switch and the pillar on the top one.
Go through the door and hit the switch. Put the pillar on the top switch and the block
below it. Go through the door that appears and get the Jute Helmet. Go back outside and
in the first door to heal, then climb the ladder and go through the door to meet Camu. Use
the Horse Rock's Frenzy IP and any other strong IP powers you have. Tia should cast
Flash and heal. Maxim and Guy should attack Camu. Ignore the Slaves he summons (Jelze
may kill them anyway). When he uses his Buster Attack, you may need to have Maxim
heal. When you beat him, Iris shows up and warps you back to Tanbel. Guy will join your
party (although he never left). Head back to the Southeast Tower and go all the way back
up to Camu's room. Open the chests for the Camu Armor, Fire Dagger, and Pearl Brace.
Then descend to the entrance and go in the middle door. Cross through the chamber and
out the other side. Selan --------------------- Continue on to Clamento. Talk to everyone,
then buy new equipment and get the Escape spell for Tia. You might also want to get the
Release spell. Don't buy the glass stuff. It's too expensive for its small effect. Get a bunch
of Mystery Pins; you'll need them. Then head north to the Ruby Cave. Go through the first
room and bomb open the door. Follow the passages to four switches. Throw the
upper-right, upper-left, lower-right, and lower-left switches in that order to drain the lava.
Bomb through the door and step on the transporter. Talk to the dog. He's Blaze, the Fire
Capsule Monster, and he joins your party. Blaze is one of the better capsule guys. Go back
to the room with three doors and cut the bushes to reveal a switch. Go through the door
and cut the bushes for another switch. Downstairs, repair the bridge and head up. Take the
right staircase. First, use the ice blocks in the lower-left to get to a chest with Flame Fruit.
Save your fruit so you can get your capsules to level M (see the section on Capsule
Monsters for more info). Then, head to the bottom of the main ledge and walk to the far
right of the bottom. Face down and throw an ice block in. Throw another ice block in at
the lower-right corner of the solidified lava and keep doing this until you get to two small
ledges. Put one of the ice blocks in at the lower-left corner of the smaller ledge, facing left.
Then put the second ice block in at the lower-left corner of the just-solidified lava, facing
down. Get the chests for a Fury Helm and Aqua Whip. Shoot the switch with an arrow to
make a bridge. Go back upstairs and take the left stairs. Head downstairs and cut away the
vines to reveal a door. Get the Ruby Key. Enter the ice-block room from the right
staircase and use the blocks to make a bridge to the stairs on the right. There's a save spot
behind the vines. Take the door on the left and fight the Tarantula, one of the toughest
bosses in the game. Use your IP powers at the start. Guy and Maxim should attack and
Tia should use Spark or heal. Ignore the guys he summons. You need to kill him before he
starts healing. Don't worry about poisoning; the damage is pretty insignificant. If he
paralyzes you, use Mystery Pins. This is a difficult battle and it may take you several tries.
After the fight, you'll meet Jaffy and learn the truth about the Ruby Apple. Return to
Clamento and sell the Ruby Apple to Rochy. You will automatically use the money to pay
off Jaffy's rent (and get a free Ear Jewel). Head up the small shrine northwest of town and
continue on to Parcelyte. You'll meet Selan when you enter, then buy new equipment.
Don't get the Ironmail for Guy; the Camu Armor's attack bonus is worth the lower
defense. Head to the castle and talk to the King. He will ask you to find the Treasure
Sword, and Selan will join the party. Go back to town and buy better equipment for Selan.
Get her up a few levels outside. You may encounter Red Cores, which are this game's
equivalent of Metal Babbles or Rubble. They provide great experience, but almost always
run away before you can attack. If you do get a turn, use spells, which do a lot more
damage than weapons. Head north from Parcelyte to the Treasure Sword Shrine. Take the
left door when you enter. Walk through the little gap in the next room and pick up the pot.
Put it on the switch, then bomb through the wall. Fall through the hole. Get the Round
Shield, push the blocks out of the way, and head up the stairs. Now take the right door
from the entrance room and go down the steps. Stand on the first platform you see to get
to a chest with the Undead Ring. Walk across to the platform pointing up. Ride the
platform right, back to the stairs. Head down and take the first platform up to a chest with
the powerful Cold Rapier. Take the vertical platform back down and the horizontal
platform back to the left. Ride the vertical platform down and then take the other vertical
platform to the right up. Head back left and ride the vertical platform on the left up, then
get onto the horizontal one to ride to two chests, with the Anger Brace and Sword Key.
Ride the horizontal one back, the next one down, and the horizontal one to the right. Loop
back and ride the vertical one and circle around on the platforms to the door on the left.
Head upstairs and return to the entrance room. Use the Sword Key and go through the
locked door. Follow the passage to some switches. Flip the top switch twice, the bottom
switch, the top switch, then the bottom. Cross and get the Bat Rock. Go back and flip the
bottom and top switches. Cross and hit the bottom, top, and bottom switches. Go through
the door. Walk through the wall in the upper-right, where the little border around the wall
isn't there. The room will open up. Get the Fury Ribbon and head up the stairs. Put a
Bomb by the left crate, then the right one. Cross the bridge and the bombs will blow up to
move the bridge. Follow the path to the horizontal room. These are some of the tougher
puzzles in the game. Move the far left block to the far right. In the next room, move the
lower-right red block into the right of the two spaces in the horizontal row. Then move
the bottom yellow block into the space in the row. It will look something like this after
each step: Y Y Y R R Y YR YRY YR RRRY YYYYYYY YR Y Start Step 1 Step 2 In
the next room, move the lower-left yellow block to the bottom of the far right column.
Move the right of the two red blocks on the middle row to the middle of the top row. The
move the second yellow block from the top in the column to the left of the top row. It
looks like this: R Y R Y RRY YYYY RRR RRY R Y Y YRR RY RY YY Y Y Y Start
Step 1 Step 2 Step 3 Continue through the door and save your game. Head up to the
passage and two clowns will appear. Talk to the blue clown and fight him. Save your IP
and use regular attacks and Droplet and Gale spells. After you beat him, he reappears and
you're kicked back outside the room. Go back, heal, save, and talk to the red clown. Use
Flash, Spark, and regular attacks on Daniele, and save your IP again. After both fights,
you will split up into two groups to fight the bosses. Fight them in the same way, but now
use your IP (Glacial Blast works very well on Pierre). Keep your HP up, because they can
cast a spell before you get to heal. These are tough battles with only two characters. After
both battles, get the Treasure Sword and return to Parcelyte. A messenger will tell you
that someone has destroyed Gordovan. Head down to the basement and get the Holy
Wings. Then head west to the shrine. Teleport through there to Gordovan. There's no
equipment here, but there is an inn. Head west to the West Tower and go left. When the
enemy steps on the switch, shoot it with an arrow and go through the door. Go upstairs
and hit the red switch. Push the middle of the lower set of blocks down two squares, then
push the one to your right to the right two squares. Push the lower-left blocks of the top
set left two squares. Push the block above that one down one two squares. Stand on the
bottom white panel to move the switch, then walk up to the top wall and shoot it with an
arrow. Cross and flip the switch. Go outside and in the other door. Go upstairs and head
south for healing. On the third floor, put the pot on the right switch and walk across the
black path to the door. Go upstairs and head south to get your old friend from Zelda, Mr.
Hookshot. Back in the main room, push the pillar to the right and swing up to the pillar
above with the Hook. Cross the pit and go up the stairs. Go left and bomb the crate to flip
the spikes. Save, go outside, and hit the switch. Go right in the spike room to the elevator.
Take the elevator to the second floor and go south for a Speed Potion, and get a Miracle
on level 4. On the first floor, go up and bomb through the wall for the Eagle Rock. Cross
the gap with the hook and go upstairs for the Muscle Ring. Take the elevator to level 3
and head left. Push the closer pillar two squares left, then swing to it from the left side of
the pit. Push the bottom pillar down a square, then move the pillar on the right all the way
to the right. Swing to the bottom pillar and push it up onto the switch. Go outside and
upstairs. Step on the switch and then whack the switches in order (I think it changes each
game). Get the Wind Key and head back to the elevator. Go up to level 5 and take the
right door. Unlock the door and go up to the top. You'll meet Gades, who can't be beaten
(right now). Just whack him and let him kill you. Iris will show up and save you. Go into
the room and get the Scimitar and Block Shield, then return to Parcelyte. Gades
--------------------- Guy will leave your party to return to Tanbel. He'll be back later. Go
back into the tower and take the east door to pass through to the other side. Head north to
Merix. Buy new items and spells, but don't get any spells for Tia except Fireball, as she
won't be in your party too much longer. Before you continue, you can go back to the Cave
to Sundletan and Alunze Kingdom basement for chests now accessible with the Hook.
They contain, respectively, a Dragon Egg and Water Jewel. At Merix, head north to the
Cave Bridge. This is a pretty simple and easy dungeon. Go down the steps and through
the door. Get the Regain, then bomb open the door and flip the switch. Cross the river via
Hook and take the door on the right for Hi-Magic. Go through the left door and fall down
the holes. Whack the black ball with your sword to kill all the enemies. Then just go up
the stairs to the bridge. That's it. First, head back to Merix and talk to Ugene for a Dragon
Egg. Then continue on through the bridge to the Bound Kingdom. You'll meet Idura and
Dekar. Head up to the throne room and Prince Alex and Dekar will leave for the North
Labyrinth. Buy new equipment. If you don't have enough money for everything you can
use, fight outside the castle, because you will need it in the North Labyrinth. It's a good
idea to get up a few levels anyway. In the North Labyrinth, take the right door. Cut
through the bushes and walk through the wall on the left for the Thunder Ring. Head
downstairs and hit the switch in the upper-left (it's under a bush). Swing across and hit the
switch with the Hook from the little part of the ledge that sticks out on the right (so you're
to the right of the spikes). Go back up to the entrance room and take the middle door.
Follow the path and hit the lever to make a bridge. Get the cursed Deadly Sword. Don't
equip it now, but back in town, you can equip it and then have it uncursed to raise its
attack power to 100. Take the right door in the main room and cross the new bridge.
Bomb through the wall and get the very powerful Thunder Ax. Nobody in this current
party can use it, but you can use it later. Take the far left door and continue to the stairs.
Walk at the stairs from the left until they move all the way to the bottom. Then enter from
above. Avoid the orange guys, those are the very tough Sand Gorems (sic). Head south
and push the pillar to the right. Swing across the pit to it and put the pot on the switch.
Push the pillar back left and go south. Downstairs, head east and ride the platform to the
right. Swing across the gaps and you will get the third Capsule Monster, Flash. Flash is (in
my opinion) the best capsule, because of his healing abilities. Go back to the platform
room and ride the platform back left. Walk across the platforms without touching the
arrows to the top one. Ride it right and go through the door. Push the four pillars onto the
discolored spot and get the Dragon Egg. In the platform room, ride the three-arrow
platform one square right to the middle. Ride the platform with a single down arrow
down. Take the platform with arrows up and right up, then take the platform to its right
down. Take the three-arrow platform up a space, then ride the platform above to the right.
Ride the three-arrow platform to the upper-left. In the next room, put a bomb on the
middle row, far right panel and the lower-left panel. All the panels will be black. Bomb the
middle panel, then bomb each corner. Get the Life Potion and descend. Save the game and
push the pillar onto the switch on the right. Walk up and Idura will appear and send four
Zombies after you. Use Fireball cast on all Zombies and regular hits by Maxim. It isn't too
difficult. You will then fight three Trolls. Use the same strategy, but this fight will be more
difficult. Then head back to the castle. Before you talk to the King, de-equip all of Tia's
items. She'll be leaving the party and you won't get her back. Tia and Selan leave the
party, but then Guy and Dekar join. Buy new equipment (you'll definitely need it; the next
dungeon is one of the harder ones) and get Dekar up a couple levels. Buy plenty of healing
items, since you don't have much magic, and get a few Shrieks as well. Put Dekar in the
front of your party, then head east across the bridge to the Ancient Tower. Push the
purple pillar up against the wall and then left to reveal a door. Continue to a room with a
pumpkin guy that shadows your movements. Move a pillar or two aside and lead him onto
the switch. Stun him with the Hook or an arrow and push the pillars around him. In the
next room, put the pillar up and left one square from the block that makes the lower-left
corner. Stand to the right of the square and swing to the pillar. Upstairs, kill any King
Frogs you encounter immediately, because they can confuse your characters. Go outside
and back in at the next door. Ignore the switch and bomb through the wall. Walk into the
wall where the tiles are and a door will appear. Continue to four transporters. Enter the
transporter from the right to go left. This next room is optional. There are a lot of fights
behind the pot, but you get a Pumkin Jewel, a Protect Ring, and a Muscle Ring. It's your
choice. Outside, go up the ladder and take the right door. Head in and push the blocks
onto the white tiles. Shoot the switch with the Hook and go to the next room. Step on the
switch and go back outside. Take the left door and kill all the enemies. Get the Cloud Key
and bomb through the back wall for a Miracle. Back in the transporter room, enter the
transpoter walking right to go to the stairs. Head south and get the Fayza Shield. Head left
and hit the switch. Go through the door and pull the switch. Cross where the red pillars
used to be and go outside. Descend the ladder on the left and go in the door. Push the
pillars onto the switches hidden behind them and go up to level 6. Hit the statue on the red
carpet three times and the blue one five times, then step on the switch in the middle to turn
them into heal spots. Save and go out the door. Head up to the Monster Races. Stand on
the skeleton's warp point (the one on the right). Shoot arrows to the left until the skeleton
reaches the warp point. If the top monster nears the warp point, move out it shoot at it
when necessary. If you win, throw the switch you're teleported to. If not, try again.
Outside, take the next door. Make sure you're healed up and go north. Gades will appear,
and this time Iris won't bail you out. Use the Thunder Ax's Thunderball and IP powers
from your Stones. Don't bother with Maxim's spells, just wail on him with weapons. Use
items to heal, as Strong is not very useful when cast by Maxim. If he kills a character,
make sure the other ones are healthy before you try to bring the dead guy back.
Unfortunately, Gades get to go before any of your characters, so stay healthy. His
Devastation attack can do 100+ damage to a single character. After the battle, Maxim will
be trapped on the other side of a pit (but healed). Take the right staircase and bomb the
red statue. Run from the Deadly Armor if you get into a fight; they're hard to damage. Go
back up and take the top staircase. Shoot the blue statue with arrows and get the Magic
Bikini. Take the left staircase and step on all the panels around the staircase. Go south and
do the same. Head outside, descend, and hit the switch. You will be returned to Parcelyte,
and now have to sit through a very long sequence where Maxim and Selan get married.
The East Continent --------------------- After all that, Idura will take Maxim and Selan's kid
and go to the North Lighthouse (why does he TELL them where's he going?). Equip Selan
with any better stuff you have and head to the North Lighthouse (across the bridge, to the
northeast). Push the outer blocks one square right and the inner blocks two squares right
to make an arrow and open the door on the right. Put two crates on the top switches, then
put the third one in the door to hold it open. Then put blocks on the bottom switch and
then the crest. Get the Dragon Egg, Mystery Ring, and Big Shield, then head left.
Upstairs, play the matching game, or just cheat (the matching numbers are pairs): 1234
5467 8615 8732 Head left and hit the switch, then go south and outside. Take the next
door and head upstairs. Go outside and climb the ladder for the Fire Ring, then go back in
and swing across the gap. Head up, bomb through, and hit the switch. Go outside, ascend,
and enter. Step on the switch and put the pots on the two crests in the second row. Get
the Light Key and go left to the teleporter back to the entrance. In the arrow room,
reverse the arrow and head left. Follow the path to the fourth floor. Go south to fill up,
then head east and up. Push the pillar to reveal a hole. Bomb the hole and push the pillar
through. Fall down and push the pillar on the top switch. Get the chest, then move the
pillar up next to the gap. Hit the lower switch and swing back across. Swing to the pillar,
so you fall in the gap. Get the Cancer Rock and teleport out. Back on the fifth floor, head
south and follow the path outside to a room with a bunch of switches. Push three of the
blocks onto the switches and move the other one out of the way. Walk into the center and
the stairs will appear. Head up and fight Idura. Use Stone IPs and the Mystery Ring's
Mirror to protect against his magic. Ignore the guys he summons and keep hitting him. Go
ahead and use magic; if Selan has the Magic Bikini, you can use Magic Cure to restore
MP. The Water Jewel's Frost is very effective. After the fight, Idura leaves and you return
to Parcelyte. Warp to Bound Kingdom and head east past the tower to the shrine. Warp to
Aleyn and Guy and Dekar will show up and join. Put them in the front. Continue east to
Aleyn. Get new equipment and spells. The most important spells are the expensive (but
very useful) Rally and Vortex or Blizzard. You don't really need Stronger at this point,
unless you have a lot of spare cash. Head north and loop south around the mountains to
get to Phantom Mountain. Head straight in and put a bomb in front of the door to destroy
all the plants. Head up, flick the switch, then take the door on the right in the entrance
room. Go up and outside. Enter the next cave and bomb open the wall. Follow the path
outside and get the Tree Key. Go back to the room where you bombed the wall. To grow
all the grass, follow these instructions starting from the lower left: RRURUULDLULDD.
Step on the two remaining patches of grass to open the door. Open the chest for Fire
Arrows. Follow the path down to the base and enter the cave. If you want, go down the
stairs to get the Water Ring, but there's a lot of fights. Upstairs, cut the vines to reveal a
door and go up the stairs. Use fire arrows to clear out the bushes in the upper right. Push
the lower-left block to the left. Push the upper-left block up a square, then the one to your
right to the right. Push the block onto the switch. Go up onto the next platform, shoot the
bushes, and push the blocks onto the switches. Start the maze at the right of the two
entrance squares and go URURRRRR. Pick up the pot and go
UULLDLLLLDLLUUUURU. Use the R button to set the pot down to your right. Pick
up the pot to your left and walk up a square. Put it down on the switch. Go right and pick
up the pot below and put it on the other switch. Then go DDDDRRRURU to the exit.
Bomb through and ascend the ledge with the ladder. Swing down, left, right, up, right, and
up to the door. Head up and and stun the Skull Lizard on the switch. Swing across and
head outside. Cross the bridge and bomb the cave open. Get the Mad Gorem to follow
you onto the ledge and fall down. Talk to Jyad and he will ask you to kill the monster.
Save your game and head south. You will fight two Lions. Use Thunderball and Stone
IPs. Attack one Lion until it's dead, then attack the other. If you have Stronger, you can
cast it on all your party members at once (don't do this with Strong, it's too weak). You
don't need Stronger, but you will need Rally. Blizzard works well. After you beat them
(it's pretty tough), head outside to the Phantom Tree. You will return to Aleyn. Get
Stronger if you didn't earlier and stay at the inn twice. Then head to the lower-left and
you'll find Jyad. You will have to put Guy and Dekar back in the lead. You can now go to
Narcysus on Ustark or Gruberik, where you'll find the sadistically hard Ancient Cave. The
Ancient Cave is covered in a special section at the end of the file. Head to Narcysus, but
don't get any equipment other than the Long Sword and Plated Cloth for Maxim. Instead,
head east across the bridge to Karlloon (also spelled Caron or Karloon). You can buy
great equipment and spells here. You will need most of the equipment for the next
dungeon, which is pretty tough. Make sure you have the Rally spell, which is essential.
You will probably want to get up a few levels, too. Head north from Narcysus to the
Tower of Sacrifice. Inside, head left and walk around the top side of the room to the door.
Avoid the chicken-like Pugs if you can, or use Vortex if you have to fight them. On the
second floor, hit the switch, cross the pit, and go south. Bomb the wall, then hit both
switches and go back through the door. Go through the bombed wall (you can't see the
door, but it's on the south wall) and walk to the door. Head outside and go upstairs. Bomb
the wall and go down to the first floor to get the Narcysus Key. Bomb the three cracked
pillars and go upstairs. Take the new passage up for the Ice Ring. Back on the third floor,
head south and outside. Enter the next room and unlock the door. Push the right block to
the left until it's moved down. Hit the lever, then step on the switch. Push the other block
to the right, past the switch, and up. Walk to the door and head upstairs. Go south and get
Gusto, the Air Capsule. Number the squares on the arrow to the right like this: 1 2345
6789A BCDE F Then bomb 2,B,7,4,D,A to open the door on the right. Go down and hit
the switch. Back in the arrow room, flip the solution for the right arrow over and use it on
the left arrow to open that door. Head out to the left, go up, and enter the top door. Save
your game and go north. Start next to the far left row and walk up, then go back down the
next aisle. Weave back and forth to the far right and the door opens. Go upstairs and face
Idura. Use your IP attacks, but save Dekar's IP so he can use the Metal Mail's Sacred
Song. Blizzard and other Ice attacks work very well. You might also want to have Maxim
use the Silvo Shield's Aura Protect IP. Again, just ignore the guys he summons until you
beat him. After the fight, Idura leaves again. Leave the tower and head to Karlloon. You
probably have most of the stuff here already, but you can get what you don't have. Then
just head north to the North Shrine. Enter and bomb the broken column. Push the pillar
onto the switch it reveals and follow the path until you get to a room with a switch. First,
go north. Hit the red and blue switches and swing across to get the Dekar Blade, Dekar's
most powerful weapon. Head outside the room, shoot the switch, and swing across. Avoid
the Medusas (with green hair), which are tough. Follow the path south, hit the flame with
your sword, and go up. Head north through the corridor to a small room. Push the block
up one space, get the Lion Fang, and continue up to a teleporter. Teleport and go up.
From the entrance, head straight left, pushing the block, as far as you can. Walk up one
space and push the block left. Head up, pushing the block. Head as far along the path up
and right as you can, then push the block there to the far right. Push the block up and right
from the teleporter down, then push the block directly above the teleporter left. Teleport
to a small room and bomb open the cracked walls. Take the right door to a switch, then
follow the left path to healing and saving. Head up and fight Idura again. Nothing much
has really changed since your last battle, so just fight Idura the way you did before. After
the battle, go upstairs, meet Iris, and return to the room where you entered this floor. Go
south and push the pillars onto the switches. Use the Hook to swing to the column and fall
down. Go down the stairs and get the Fury Ring. Bomb the three cracked columns and go
upstairs. Head north and go down the stairs. Strip Dekar of all his equipment and go up.
Dekar will destroy the block on Escape, but you have to leave without him. Excerion
--------------------- Equip of any of Dekar's items that are worth using, then head south
from Karlloon to the small shrine. Cross and go north-east to Treadool. In Treadool, get
new stuff and then talk to the guy that asks if you want to buy a ship. Say "yes" and he
will send you to meet Lexis Shaia to the north. Leave town and go north to the cave.
Enter and read the sign to open the door. Take the door on the right, then the one on the
left. Cut the vines to reveal a door and descend. Talk to Lexis and he will tell you to see
Jyad and have him make a ship. Warp back to Aleyn and talk to Jyad in his house. He will
agree to make a ship. Go to Treadool and talk to the woman standing at the entrance (she
wasn't there before). After some dialogue, you will be sent to find flowers at the mountain
to the south. Leave Treadool and head south-east to the mountain. Bomb open the door
and get the Hammer, the final skill. With the Hammer, you can go back to the cave north
of Alunze and get an Eron Hat and Tuff Buckler by smashing rocks. Back at Flower
Mountain, follow the path from where you got the Hammer to some rocks. Smash them
with the Hammer and go outside. Kill Crow Kelps by using Fireball. Enter the next door
and push the pillar onto the switch by hitting it with the Hammer. Head north and up the
stairs. Go outside and jump down at the arrows. Walk to the left side of the ledge and
jump down again. Enter the cave and head upstairs. Cut the vines and enter the room.
From the entrance, go LLLLLLUULUUULLLDDDD to a chest with a Life Potion. Go
back to the entrance and go UULLUULLLUUR. Face north and hit the wall with the
Hammer to open a cave. Now leave the room and enter it again from the top door. From
the middle row, go LLLLLUURRRUULLLUULL to the cave with the Snake Rock. Go
back to the entrance and go LLLLLDDLLLLUULLULLUURRU to the stairs. Go up the
stairs again and smash and cut your way to the bottom, where you'll find a pit. Fall down
and get the Burn Sword. Go outside and get the Flower Key, then jump down outside on
the right. Enter the top cave and head back to where you jumped down. This time, smash
the rock inside the cave with the Hammer and head right. Go in the first door. Starting
from the left switch, go ULLUUUUURRRRRRD. Start at the middle switch and go
ULULLUUURRRU. Go ULULULL from the right switch, then go through the door.
Head up and outside, swing across the gap, and get Sully, the Earth Capsule. Go back to
the spike room and bomb open the wall on the right for a Dragon Egg, Flying Ax, and
Power Ring. Leave the spike maze room and take the door to the right (the locked one).
Follow the path outside and back in until you get to the boss, the Rogue Flower. Use Fire
attack on the Rogue Flower, such as the Burn Sword's Firestorm, which damage it
heavily. The Flying Ax's Deadly Smash also works well. If it puts you to sleep, just ignore
it, because you'll wake up quickly. After the fight, head east and get the flower. Return to
Treadool and give the flower to Leefa. Lexis will conviently just happen to finish with the
engine then. Go talk to him and he will join the party, and you'll get the Excerion. With the
Excerion, sail southwest to the very cool Forfeit Island. Here you can buy anything you've
ever sold or fed to a Capsule Monster. You can get your Capsule Monsters up quickly by
feeding them Lion Fangs, then buying them back again and repeating the process. Also, if
the Capsule Monsters want War Rapiers, be sure to feed them the Rapiers as it will boost
them quickly. Then you can just feed them cheapy items until the want more Rapiers. The
monsters don't want Rapiers until they reach a certain level, however. Don't buy any
equipment in the regular equipment shops; there's better stuff soon. There is a very nice
item shop, however. Downstairs in the Tavern you'll find the casino. The best way to get
the stuff here is just to have enough money to convert into coins and just buy the items. If
you insist on playing the games, I recommend Action Bingo. Rotate the balls to form lines.
9 and 13 give you extra coins if you get them in a line. Don't try to make lines going
through the middle, as it's hard to get the center ball. The only item really worth getting is
the Jewel Sonar, which isn't that expensive anyway. The Dragon Blade is great, but good
luck affording it unless you're playing in Retry mode (more on that later). One way to get
a lot of chips is to the slot machine titled "Adventure 7". It can be operated by simply
pushing the control pad up. Get a lot of chips and save your game. Then go to the slot
machine and tape down the control pad pointing up. Turn off the TV and come back a few
hours later, and you will have gotten a lot of chips. If you do this for about a week (!), you
can get the Dragon Blade in the regular game. Head east from Forfeit Island to Auralio.
Buy new stuff and go north to Dankirk. The stores in Dankirk are the same as in Auralio.
Don't buy any spells; they're all pretty useless (except for Mirror, which is way too
expensive). Talk to the the messengers, Prince Leon, and the King. Head downstairs and
the messengers will show up. Go back and talk to Leon and the King. The Ruby Icon is
missing. Warp to Clamento and have Jaffy make you a copy of the Icon. Take it to Leon
and the signing ceremony will start. The King will recognize the fake and you will be sent
to the North Dungeon to find James. Head north-east from Auralio to the North Dungeon.
Put the pot on the switch under the bushes and enter. Watch out for the Ramias (they look
like Medusas when you're walking around). Go through the upper-right door and down
the steps. Go south to a switch and hit it, then return to the main room. Hit the switch and
jump down. From the ledge, swing south to the pillar. Go through the door and down the
stairs. Head west and cross the bridge. Jump down and bomb the skeleton to make a
switch appear. Hit the switch and head north. Whack the switch, and then cut the vines to
make a black segment of wall appear. Bomb the wall until a door appears. Go through and
get the Hi-Magic and Earth Fruit. Step on the switch, then push then blocks out of the
way and go up the stairs. Go through the upper-left door and down the stairs. Push the
pillar in front of the eye and walk underneath it. Hit the switch in the next room, cross the
bridge, and head downstairs. Shoot the three switches, then continue east to a chest with
the Fury Ribbon. Bomb the wall and enter. Cut the vines to reveal two eyes, then shoot
them with Arrows to make the barricade go down. Cut the vines there and shoot the eye
to make a switch fall down, then hit it. Go down the steps. Teleport to the room with the
switch. Push the block onto the left switch, then teleport to the chest room and stand
where the switch was to make a bridge segment appear. Repeat for the right switch. Get
the Dankirk Key and teleport to the switch room. Push the block onto the center crest,
cross, and hit the switch. Return to the room where the spikes were, cross, and go down.
Cut the bush along the south wall and walk into the wall where it was to get to the chests,
with a Dragon Egg, Figgoru, and Flame Jewel. Step on the weird-looking tile to the right
of the door to open it. Loop around the room and go down the steps. Get healed, then
come back up and pick up the grate. Jump through the hole and hit the switch. Go back up
the steps and swing across, then go down the steps there. Cross the bridge, then shoot the
switch to make a new bridge. Push the far left block out of the way and move the one
above it to the top tile. Put the left block back and move the middle-right block out of the
way, then push the bottom right block onto the bottom tile. Move the two right blocks
onto the tiles and cross the bridge that appears. Follow the passage to a room with a
bunch of Shadows. Stun the Shadows when they're out of the way and cross the paths.
Past that room, head east to a save spot, then continue until you reach James and the
Prince of Grantze. You will have to fight four Soldiers. The Figgoru is very useful here
because of its ability to hit all of the Soldiers. Have Selan cast Bolt on all of them, while
Maxim and Guy spread out their attacks. They're not that difficult. You will automatically
return to Dankirk. After the signing ceremony, go to Auralio and talk to Henpy on the
second floor of the "castle." He will open the watergate. Talk to Prince Leon twice and he
will give you a VIP card so you can play Stud Poker at the casino on Forfeit Island. I don't
recommend it, but if you want to play, watch what people bid. If they bid a lot, they have
a match. Look at their cards and try to figure out what they have. Also, if somebody bids
only 1, bid 99, and some of them will always drop out (even if you have bad cards). You
can now continue south to Ferim, but there's a number of things you can do before then.
Sail to the circular island west of Barnan (check the map that came with the game) and
enter the tree. You'll find Darbi, the Dark Capsule, there. Visit the towns of Barnan,
Durale, Portravia, Treble, and Pico. Barnan has great stuff from much farther along in the
game, but it's very expensive. You may just want to get normal equipment, which is a
whole lot cheaper (but I recommend the Barnan stuff). Durale's shops are even better, but
they're closed to prevent you from cheating. For stuff for Lexis and spells, go to Portravia
or Ferim. Once you're done shopping, head to Ferim. Explore the castle and talk to Hans.
Before you go to the Northeast Tower, make sure both Selan and Lexis each have at least
one level 3 attack spell (Firebird, Ice Valk, Dragon, or Thunder). You might also want
Champion, but it's not really necessary. Head northeast from Ferim to the Northeast
Tower. Head in and bomb the wall. Upstairs, head south and use the Hammer to move the
pillar, then swing across. Go outside and take the left door. Set both arrows to the right
and hit the switch. Go back out and take the right door. Follow the path left for the Stun
Gun, then go through the door and up the stairs. Take the ladder down and go in the door.
Starting at the bottom entrance, go ULUURULURRRDDLDDRRUUUU. Head
downstairs and get the Trial Key. Return to the room with the moving bridge and send it
back left. Pass through the left room and go up the stairs. Set the platform to go down and
ride it. Set the next one to go up to get the Samu Jewel. Ride the platform back up to the
entrance. Set the platform to go right and ride it. Set the top arrow and the bottom one
right to ride to the Mysto Jewel. Ride the platform back to the entrance, then ride it down.
Set the arrow down to go to the door. Go outside and ascend to the top. Unlock the door
and enter. Set the levers to trap the Samurais on opposite sides of the cage (this can take a
while), then wait by the door for them to step on the switches. Go through and talk to
Hans. Amon will show up. After he leaves (no fight), go through the door and Hans will
get the gem. Return to Ferim and go to the throne room. You will be sent to Agurio.
Head north from the Northeast Tower to the shrine. Pass through to Agurio, which is
destroyed. Talk to Iris and she will send you to find Dual Blade. Now warp to Treble (or
sail there, if you haven't been there yet). Talk to everyone, then go to Portravia. Artea
--------------------- Go to Kirmo Lab in Portravia and talk to Dr. Kirmo. Agree to remodel
Excerion into a submarine. An elf girl will steal the plans and run off. Walk east from
Portravia and curve down around the mountains. You may encounter Green Cores here,
which are tougher versions of Red Cores. They give you great experience if you can beat
them before they run. Use magic. Enter the Mountain of No Return and go in the first
cave. Push the horse statue on the right up a space, then walk around them. Push the pillar
between the two statues, then push the statue on the right up two spaces and all the way
left. Push the bottom-most statue down two squares, then move the pillar up against the
left statue in the middle row. Move the bottom statue up against the right statue in the top
row. Go through the door. Go up the stairs, head outside, and then back in the next door.
Go up, take the stairs, and go outside. Cross the bridge, enter the next cave, and go down.
Walk above the first column and head down. Push the left-facing statue down a square.
Push the up-facing statue right until you're above another left statue. Push it down until it's
even with a right statue. Push them both down one square and get the chest for the Aqua
Sword. Push the original left staute (the one in the upper-left) up two squares. Head down
to the lower-left and push the right statue up as far as you can. Push the far right statue
down so it faces the lower-right column. Push the down statue down so it touches the up
statue, then walk above them to the exit. If Lexis has any good Rings or Stones, remove
them, then head outside. You will fight four Gargoyles. Use Ice spells (Ice Valk in
particular -- it stands for Ice Valkyrie) cast on all the Gargoyles while Maxim and Guy hit
one at a time. If you're having a hard time, cast the spells on just a single target until you
kill one Gargoyle. If you have either the Mist Rapier or Aqua Sword, use their IP powers,
both of which do big damage to the Gargoyles. If you have Champion, cast it on your
whole party for easy healing. Lexis will then leave your party to plant flowers (or mostly
just to make room for Artea). Artea will warp you to Eserikto, where you will find that
Amon has gone to the Divine Shrine. Artea (I REFUSE to call him Arty) will then join the
party. Buy him the Fry spell if you can afford it, it's very useful. Then use any leftover
money to get him some stuff at Barnan. Head southwest from Eserikto to the Divine
Shrine. Use Fry on any dark enemies (undead, demonic, etc.) Go down the steps to a
hookshot maze. From the ledge where you start, swing to the right of the two columns
above you (the ones you can swing to without falling down). Swing right and up. Swing
to the left of the two columns, then swing left to a ledge with stairs. Go up the stairs for
the Heart Key, then jump down and go back to the starting point. Get back to the point
where you are below the small three-column ledge. Swing to the far right column on the
ledge you, then over to the moveable column. Push the column up as far as it will go, then
swing back to the small ledge with three columns. Go back to the stair ledge, then shoot
the lever with an arrow and swing to the ledge it raises. Swing to the pillar, then to the
column up and to the right, near some spikes. Go up the stairs and pick up the lower-right
pot of the upper group to make the spikes go down. Go down the steps and get the
Rocket Ring, then jump down. Go back to the second set of steps and ascend, but this
time, don't pick up the pot. Instead, fall through the hole under the lower-right pot in the
bottom group. Swing left twice, then walk to the bottom of the long ledge and swing left
again. Swing down, right, right, and up to the stairs. Follow the circular path to a moving
platform. Shoot the little face switch with an arrow to get it started. Go up and then head
right past the torches. The wall will open. Go up the stairs. Break through the wall and
play the musical notes in scale from bottom to top (middle, left, right, far left, far right).
Get the final Dragon Egg. Now that you have all the Dragon Eggs, you can take them to
the Egg Dragon for a wish (see the Dragon Egg section of the FAQ). Break through the
wall behind the chest (there's no crack, but do it anyway) and get the Holy Whip. Continue
south from the note room and open the door with the Heart Key. Push the pillars onto the
switches via the Hammer and go up. Amon will appear, but Karyn will banish him before
dying. Head up and stand on the blue square to increase your stats. Return to the hook
maze in the basement. From the starting platform, swing to the column down and to the
left, then go up and left. Swing to the pillar and push it up all the way. Swing left, then
down. Walk around to the top of the room and move the pillar to the right. Walk down
the long ledge and swing to the column at the end. Swing to the pillar, then up to the
stairs. Get the Revive Armor and equip it (even if it's weaker; it has the very useful
Revival Sleep IP, which heals everybody completely). Return to Eserikto and talk to
Milka, then go to Portravia. Go talk to Lexis and get the remodeled Excerion. Lexis tells
you to go to Barnan, but there's a few other things to do first. First of all, you can take the
Excerion to the lower-left island and dive under the rocks, then surface again on the other
side to get to Chaed. In Chaed, you can buy great equipment even better than the Barnan
stuff, but it's very expensive (and I mean VERY expensive). Take Excerion underwater
(there are no fights underwater) south of Seim Island, where Parcelyte is. Enter the hole
you see underwater. It's the [insert unintelligible gibberish here] Cave. Explore all the
branches of it for two Secret Fruits, and Zeppy, the final Capsule Monster. (Contrary to
what the manual says, the Water capsule is the *last* one you get). Also, if you have all
eight Dragon Eggs (you should), you can take them to the Egg Dragon. See the Dragon
Eggs section. Amon --------------------- Warp to Barnan and dive underwater. Enter the
submarine cave off the southwest coast of the island. Enter the whirlpool to go up into the
Shrine of Vengeance. Get off Excerion and go up. Set the left switch to red and the right
one to green, then hit the switch. Turn both switches green and go through the door.
Ignore the steps -- monsters -- and push the pillar with the Hammer, then swing over to it.
Go down the steps. Most of the monsters in this level are undead or other dark-type
enemies, so use Firebird and especially Fry. Underground, head north. The monster moves
right if you go up, down if you go right, left if you go down, and up if you go left. Guide it
onto the switch and put the pot down to trap it. Go down the steps and walk through the
wall to hit the switch, then go north. Shoot the ropes holding the bridge with arrows to
lower it. Swing across and get the Power Robe, then go south and push both pillars in the
water. Bomb the torch to open a (very) secret door. Go in and get the Boom and Freeze
Swords. Teleport back to the stairs and return to the entrance room. If you're low (likely;
the Fiends are tough), then first return to town to get healed. Before you continue, make
sure you have the Valor spell; it's essential. In the entrance room, set the left switch green
and the right one red, then hit the lever to move the wall left. Reverse the switches and go
through the door. Go down the first set of steps and set the switch to red. Push the red
blocks into the corner tiles, then set the switch to blue and put the blue blocks on the other
tiles. Get the Ghost Key. Upstairs, continue west to stairs going up. Take those, and
continue southeast to some bombable walls. Bomb the far right one for Heal Armor, then
bomb the far left one and go through. Head past the locked door, go down the stairs, and
ride the platform across. Go up and bomb both the fallen column and the skeleton. Jump
down the pit and bomb both columns supporting the ledge with the stairs to drop it. Go up
to the third floor and head west. Break through the cracked pillar and ascend to the top to
get the Evil Jewel. Go down a floor and break through the wall for the Bright Armor.
Return to the third floor and use the Hammer to hit the cracked pillar across the gap. A
ledge will fall down. Cross the gap and enter the next door. Push the block across every
square of the red carpet to remove the wrinkles. Head up, save the game, and then fight
the Venge Ghost. If you have the Old Shield, use its Ancient Power IP to increase your
defense. The Lion Fang's Bite does big damage, but otherwise save your IP for healing.
The Venge Ghost has an instant death spell, so use Valor to bring that character back if it
happens. Artea should cast Fry every round unless you absolutely need him to heal. Later
in the battle, it may stop attacking and use its "Hatred / checking situation" thing. This is a
good chance to heal. After you beat it, get the Cursed Bow and return to Barnan. Talk to
Iris and she will send you to the Tower of Truth in Durale. Equip the Cursed Bow, then
go to a church and have the curse removed. The Cursed Bow will become Artea's Bow,
which can hit all the enemies at once. Head to Durale. The shops are now open, but the
stuff you can get in Chaed is better. The best magic shop in the game is here, however; get
Zap for Artea, and Destroy for Selan if you have lots of money. Buy plenty of Shrieks and
equip Artea with Artea's Bow, then head west to the Tower of Truth. The Seireins (I think
that's supposed to be "Siren") in here are tough because their Do-re-mi attack can confuse
the whole party. If Artea has his bow, he will always attack the enemies even if he's
confused because of the way it's programmed. The Seireins are worth fighting, however,
since they might drop a Song Rock, which allows you to use Do-re-mi. Head south
through the door on the right. Step on the switch on the right, then play the notes in this
order: 3214. Go up, hit the switch, then play the notes 3421 and return to the entrance
room. Bomb through the wall and swing across to the stairs. Go south and kill the Seirein.
Four Sea Hidoras will appear. Kill them and keep going south to the next room. Shoot the
switch to turn it blue, then walk down until you're level with it. Shoot it again, then walk
past where the second column used to be. Shoot the switch again and walk to the door.
Outside, take the third floor door. Cross the pit and fall through the cracked floor to the
second floor. Bomb through the wall, get the Super Sword, and bomb again. Cross the pit
and you'll be back at the second floor entrance. Go back outside and take the fourth floor
door. Step on the right switch and go through the door. Play the first four notes (3241),
then shoot the Hook at the middle bar to swing over the last note. Put the crate on the left
switch and the pot on the right switch. Go upstairs and head to the lower right for a Ghost
Ring, Song Rock, and Ghostclothes. Head to the upper-right and go up the stairs. Go east
and through the door. Put the pot and crate on the switches and cross the bridge. Put the
block on the bottom switch and cross back. Put the pot on the switch across the bridge to
the south. Head across two bridges and then put the crate on the switch there. Cross to
the left and put the block on the top switch. Move the crate down to the lower-left switch.
Put a bomb next to it, then cross the bridge. When the bomb blows up, cross the bridge
that appears. Go south, get the Truth Key, and go back outside. Go the top floor, unlock
the door with the Truth Key, and go up the stairs. Go north to save, then go outside to the
south and in the next door. Talk to Iris. Three White Dragons will show up and attack. If
you got any Hidora Rocks from the Sea Hidoras, use the Triple Attack IP, one of the
strongest IPs. If Artea has his bow, have him attack instead of using magic. If you a
Hidora Rock, you won't have too much trouble. After the fight, Iris is revealed to be the
Sinistral Erim. Dual Blade --------------------- Warp to Chaed and head to Dragon
Mountain to the south. This is probably the hardest dungeon in the game; and one of the
last true dungeons. They should have saved this one for the end. Enter the second cave
and go north. Put a bomb to the right of the lower-left bush. Take two steps right and
swing your sword three times. Put a bomb down, walk one space left, put another bomb
down, walk left another space, and put a third bomb down. Walk up two spaces and shoot
a Fire Arrow to the right. Walk up another space and shoot a Fire Arrow right to clear all
the bushes. Go through the door, get the Sonic Ring, swing to the other side, and go up.
Go upstairs again and swing across the gap. Lure the monster onto the cracked floor to
raise the elevator. Head south and go outside. Swing across the gap, enter the cave, and
keep going down until you reach a room with a cracked floor. Skip it and go outside to
get the Magma Key, then go back in and drop down to the entrance. Head back to Chaed
to get healed, then take the top cave at the start. Unlock the door and go through. Push
the pillar on the right up a square with the Hammer, then swing to it. Push the pillar up
another square, then push the pillar to the left and swing to it. Swing to the pillar above
you, then to the pole. Get the Miracle, Magic Scale, and S-pro Ring. Swing at the pillar
below to fall in the lava and restart the puzzle. Push the right pillar up and swing to it.
Push the pillar above you up, then swing to it. Push the pillar on the right below you
down, then swing to it, then the post. Go up the stairs and head south to what is probably
the second-hardest puzzle in the game. The object is to shoot the grass before it grows
completely. Number the bushes like this: 1 2 3 4 5 6 7 8 9 Walk between 5 and 6 and
shoot two arrows left to burn 4 and 5. Go between 3 and 6 and shoot 3. Go left between 1
and 4 and shoot 7, then use R to turn up and shoot 1. Go between 4 and 5 and shoot 6.
Go between 7 and 8 and shoot 9. Go between 5 and 8 and shoot 8. Go between 6 and 9
and shoot 3. Go between 5 and 6 and shoot 4. Go between 5 and 8 and shoot 2, then use
R to turn and shoot 8. Go between 6 and 9 and shoot 6. The plants will disappear. Go
outside, ascend, and enter the cave. Go down the stairs, save, and go down again. Take
the stairs on the right and go down to a screen with lava. Cross the bridge to the left to get
the Hipower Ring and S-witch Ring. Then go down the steps and use the ice blocks to
cross to the large ledge. Throw the first ice block in at the upper-left corner of the ledge,
facing left. Throw the second one facing up at the upper-left corner of the dried lava.
Throw both ice blocks at the upper-left corner of the lower ledge. Head up to the ledge,
but DON'T go across the bridge to the right. Instead, go up and bomb the wall open for
the Gorgon Rock. Go back to the room with two down stairs and take the stairs on the
left (only if you're healthy). Grab the three chests for the S-mind Ring, Angry Ring, and
Kraken Rock. Go back up to the room with the save spot and go up again. There is a wall
with a brown stripe near the bottom. Set a bomb in front of it. Take three steps away and
swing your sword. Walk back to the wall, setting bombs at each step. Set a bomb in front
of the wall. When the bombs blow up, bash the wall with the Hammer. Jump down the pit
and keep going the steps until you reach the World's Most Difficult Trick. The World's
Most Difficult Trick is, well, difficult. Number the spaces like this: 1234 5678 9ABC
DEFG HIJK D-E means to move the block in space D to space E. D-F means to move the
block in space D to space F (through space E). If a block takes up several spaces, all the
spaces are listed in parentheses. For example, (9D)-(DH) means to move the block
covering spaces 9 and D to spaces D and H. (2367)-(67AB) would mean to move the
block covering spaces 2, 3, 6, and 7 (the chest block) down one space to spaces 6, 7, A,
and B. Moves are seperated by commas. Here's the solution: K-I, (CG-GK), (AB-BC),
E-A, I-E, H-I, (9D-DH), A-9, (BC)-(AB), (GK)-(CG), F-K, E-F, I-J, (DH)-(EI), 9-H,
(15)-(9D), (2367)-(1256), (48)-(37), (CG-48), K-C, F-G, J-K, (EI)-(FJ), H-I, (9D)-(DH),
(AB)-(9A), (FJ)-(BF), I-E, K-I, (BF)-(FJ), G-K, C-G, (9A)-(BC), E-9, I-A, (DH)-(EI),
9-H, A-D, (BC)-(9A), G-B, (48)-(CG), (37)-(48), B-3, (FJ)-(7B), K-F, (CG)-(GK),
(48)-(8C), 3-4, (7B)-(37), F-B, (GK)-(FJ), (8C)-(GK), 4-C, (37)-(48), B-3, C-7,
(48)-(8C), 3-4, 7-3, (FJ-7B), (EI-FJ), D-I, (9A)-(DE), (1256)-(569A), 3-1, 4-2,
(7B)-(37), (8C)-(48), (GK)-(CG), (FJ)-(BF), I-K, H-J, (DE)-(HI), (569A)-(9ADE), 2-5,
(37)-(26), (BF)-(37), (9ADE)-(ABEF), 5-D, 1-9, (26)-(15), (37-26), (48)-(37),
(CG)-(48), (ABEF)-(BCFG), D-A, (HI)-(DE), J-H, K-I, (BCFG)-(FGJK), A-C, 9-B,
(DE)-(9A), I-D, (FGJK)-(EFIJ) The chests contain the Mega Shield, Holy Robe, Legend
Helm, and Lizard Blow. After solving the puzzle, continue down the steps. Go north and
get the Miracle, S-power Ring, and S-myst Ring (who's leaving all these rings around
here?) Cut the bushes and jump down onto the switch. Cross the bridge and get the
Hidora Rock. Its Triple Attack IP is one of the best. Jump down to the ground floor and
swing across. Cross the cracked bridge and it will collapse. Go down the stairs and swing
to the post. The column will collapse. Swing across to the right. Head around the right
side of the ledges and circle around the room. Break through the door and get the Miracle,
but DON'T step on the transporter, which takes you back to the start. If Artea is using his
bow, switch him to a one-enemy weapon. Go back to the circular area and talk to the
Elder at the top. The Fire Dragon will appear and attack. The Lizard Blow from the
World's Most Difficult Trick does a lot of damage, especially its IP. The Hidora Rock's
Triple Attack is also very useful. Selan and Artea should use Ice Valk. Use the Mega
Shield's IP or any others that protect you from physical attacks, because the Fire Dragon is
a hard hitter. After the battle, take the transporter back to the entrance and return to
Chaed. Talk to the Elder and he will give you the Mermaid Jade. Take the sub to the
island where you found Darbi (northeast of Chaed) and enter the cave. Open the gate with
the Jade and pass through to the whirlpool to Preamarl. Buy any new stuff that's an
improvement, then talk to Queen Marla. She will tell you that Dual Blade is in the shrine
to the north. Leave town and take the sub up to the triangle of islands. Enter the cave in
the middle and go through the gate. Talk to Marla and Piara and the Ghost Ship will
appear. The Ghost Ship is a very easy boss. It can't hurt you, it can only summon enemies.
Just kill of the enemies when they appear (Artea's Bow works very well for this) and keep
hitting it. If you want to speed up the battle, use Firebird, but it's not necessary. After the
fight, enter any of the whirlpools and continue north to the Submarine Shrine. I don't
know whether it's a glitch or it's supposed to be that way, but the Submarine Shrine looks
REALLY screwed up. There are weird floating pieces of wall and the entire place is black.
You will see chests, but you can't get them (I used the Jewel Sonar and it said there were
no chests). Just go basically north. You will have to move side to side a little. You are
trying to get to Dual Blade, the four gray boxes in the center. When you get there, Daos
will appear, take the sword, raise Doom Island, and destroy Chaed. Go to Portravia and
talk to Lexis. He will send you to Gratze to get an engine for Excerion so he can remodel
it into an airship. Take the sub around to the north side of Ustark and enter the cave near
Gratze. Go into the whirlpool and you will be in the Dankirk North Cave. Land the
Excerion and go through the door. Keep going up to Gratze (or, as the game calls it, '3y
Kingdom). Leave the tower and the guards will capture you. You will be in prison with
Berty and Bart, the thieves from Alunze. Berty and Bart will open the door. This is the last
true dungeon of the game. Save and heal in the cell to the west. Go south and you will
fight four Soldiers. Just hit them and have Artea use his bow. After you beat them, go
back and heal if you need it, then go up. Head east, cut the vines, and break through the
door. Push the one pillar that's moveable and go down the steps. Shoot the switch and get
the Basement Key. Go back to the room where you broke through the wall and go north.
In the next room, carry the pot over the switch. Go up and push the pillar over the switch.
Swing to the column and hit the switch. Go back south and shoot the eye with a fire arrow
to open the door. Cross the bridge and go up the stairs. Take the lower-right door, follow
the path, and throw the switch. Go back, take the lower-left door, and swing across the
gap. Get the Miracle and return to the room with three doors. Take the upper-right door
and go up the stairs. Unlock the door and go south. Stand on the first switch to go left.
Stand on the middle switch and ride the platform to the top. Go right and down. Ride left
and then circle back around to the upper-right platform. Ride it down and walk to the exit.
Go up to the castle. You will fight four Soldiers. They aren't that hard, so save your IP for
the next boss. Just use Artea's Bow and hitting. You will then fight the Tank. Magic
attacks are useless against the Tank, but the Hidora Rock's Triple Attack works great.
Otherwise, just hit. Have Selan heal, since she's the weakest hitter. When it uses its
Machine Gun Attack, cast Champion to the whole party. After the fight, you will get the
Engine and return to Portravia. Talk to Lexis and he will remodel Excerion into an airship.
Now you can fly by hitting A while on the ship and choosing the up arrow. Doom Island
--------------------- Fly to Narvick on Shuman Island. Buy new equipment (the best in the
game) and talk to the Elder. He will tell you to go to the three towers, and send you to the
Shuman tower first. Enter the tower on Shuman Island. These are rather lame dungeons.
Go right, up the ladder, and then south. Go up the next ladder and enter the door. Go up
the stairs and outside. Go in the next door and get the S-ice Ring. Go back down the steps
and go west from the door. Take the left of the next two doors and go up the stairs. Go in
the left door for the S-water Ring, then take the right door for the stairs. Go up the next
stairs and in the next door. Kill the Leech (Zap works well) and go up the stairs that
appear. Go in the next door and up the stairs. Take the door in the upper-left and go down
the stairs. Outside, follow the path all the way right, past the first door, and in the second
one. Follow the passage to the next door and get the S-thun Ring. Go back to the door
you passed up and enter. Kill the Black Dragon with Zap to make stairs appear. Go up,
head north, and enter the next door. Save your game, heal up, and go up to fight Gades.
As always, Triple Attack is useful. Artea should cast Zap every turn; it does lots of
damage to all of the Sinistrals. Selan should heal by casting Stronger on individual
members or Champion to the whole party. If you have the Courage spell, you might want
to cast it on the party once. After the fight, you'll get the Divine [Pearl] Armor. It's weaker
than the Zircon Armor, but equip it anyway because of its Phoenix IP. Go back to Narvick
and see the Elder. He will send you to Strahda Island. Heal and save, then take the airship
to the northeast island and enter the tower. Go right and in the door. Take the stairs up
and then head up the ladder on the right. Follow the path around the next door. Go up the
stairs, head left and go up the stairs there. Enter the next room, go up the stairs, and kill
the Leech. Take the stairs that appear and then the next set of stairs. Go right and up the
stairs. Go left (past the door), and up the stairs. Keep going up until you reach a door.
Enter, go up the stairs, and kill the Black Dragon. Go up the stairs and continue to the
next room. Heal up and save. Equip Artea with his bow and go up to fight Amon. Amon is
a tough boss. Use Triple Attack, but save Maxim's IP for Phoenix. Artea should cast Zap,
and Selan should heal. If nobody needs healing, have Selan use Courage on the party or
Trick on Maxim or Guy. Amon will confuse your characters, and that's what makes him
tough. If a character is confused, cast Coma on them to put them to sleep, so they won't
hit your characters. It's weird, but it works. Don't bother putting Artea to sleep, because
he can only attack Amon with his bow. Return to Narvick and talk to the Elder again. Buy
any equipment left to get. If there's anything left you need to do, do it now. Once you beat
the last tower, you can't go back. Take the airship to Kamirno Island in the northwest. Go
in the door on the right and up the stairs. Go up the ladder and in the nearby door for the
S-fire Ring. Outside, head west and go in the door. Go up the stairs and take the ladder to
the right. Enter the door and go up the stairs. Head back left and follow the path until you
come to a room with a stationary Gorgon. Kill it and go up the stairs that appear. Go right
and into the next door. Go down the steps and head left. Go up two sets of stairs, then go
up the ladder and continue north. Go in the door and kill the Leech. Keep going up the
steps until you reach the save point. Heal and save. Once you go up the stairs, you're stuck
going to the final "dungeon", so make sure you're ready. Go up and get the Pearl Armor.
Daos will appear and you will get Dual Blade. You will then return to Portravia. After the
dialogue, you can go to the church and save your game, but I don't recommend it. You
can't leave town, and it isn't that much work to go from the save point on Kamirno to
here. Go back into the lab and talk to Lexis. You will automatically go to Doom Island. I
hesitate to call the Shrine of Daos a dungeon, since there are no monsters and no puzzles,
just the Sinistrals. Go in either side door, get the Miracle, and go down the steps. Take the
middle door for three Miracles, then take the other door and go back up. Get the Miracle
and take the center passage. You will fight Gades. Gades is basically the same as he was
on Shuman Island, so just use the same strategy. Your IP is restored after each fight in
here, so go ahead and use your IP attacks, especially Triple Attack and the ones provided
by the Pearl equipment and the Dual Blade. Flash is the best Capsule Monster to use
against the Sinistrals, because he/she/it? can heal. After the fight, go up the stairs. Take
the door on the right for a Miracle, then take the top door and head right through the
passage. Take the side door on the left for a Miracle, then go up to the third floor. Head
around the platform to the top for two Miracles (why does Daos just leave all these
Miracles sitting around?), then ascend to the first level of the altar. Circle around to the
back and go down the steps for HP and MP restorers. Go back up and head to the top of
the altar to fight Amon. Beat Amon the way you did before, then go back to the heal spot.
Continue up the stairs and circle around the outside for three Miracles. Cross the bridge
and fight Erim. Erim is a little harder than Gades and Amon, but not much. Just fight her
the same way as before. She has instant death attacks, but just use Valor or the Phoenix IP
to bring the character back. After the fight, return to the healing spot and then teleport up
to fight Daos. Daos is so easy, I thought there was another boss after him (the mysterious
Arek, who never shows up anywhere except in the intro). Fight him as you did the other
Sinistrals. Go ahead and use your items, you don't need them anywhere else. If he
confuses your characters, you might want to put them to sleep or use a Shriek, if you have
any. After you beat Daos, the bridge collapses. (Why doesn't Maxim use an Escape *item*
to leave?) The identity-challenged Iris/Erim/Lufia will appear and tell you to destroy the
three Mystic Stones. Just walk through the maze and destroy the Stones, then watch the
ending. Note: There is a closed door in the room with the third Stone, but there's no way
to open it. Maybe if you have the all the Iris Treasures... When "The End" appears, leave
the game on. A small part of Lufia 1 will come on. There's still more. After a while, a
screen showing how many times each character was killed, how many chests you opened,
how many fights you won, etc. will appear. After you beat the game, you'll notice a new
option called "Retry" on the file select screen. If you choose that, you'll start a new game,
but you'll get 4 times the experience and gold. Unfortunately, the bonus doesn't carry into
the Ancient Cave. Beat the game on Retry and Gift mode will appear. Gift mode lets you
just play the Ancient Cave. The best part about Gift is that you can select your party! Just
go to the tavern and you can change characters. There are more hints on the Ancient Cave
at the end of this file. Weapons --------------------- A few weapons have special effects,
which are indicated by a * and a number. Check the bottom of the list to see what these
effects are. ATK PRICE USERS EFFECT IP Fatal Pick 0 ??? SA Cursed, *10 Lucky
Rapier 0 ??? MSA Cursed, *12 Egg Sword 0 65000 MGSA Hardboiled Frypan 4 10 TS
Knife 5 13 TS Small Knife 8 20 MTGSDLA Rapier 10 100 MSA Battle Knife 14 200
MTGSD Thunder Blast Whip 20 300 TS Flame Attack Insect Crush 21 650 MGDA
GUT+2, *1 Bomb Attack Dagger 22 400 MGDL Mace 30 600 TS Light Knife 32 1000
MTGSDLA MGR+10 Light Attack Long Knife 38 800 MTGSDLA Rage Knife 40 6
MTGSDLA Bomb Attack Short Sword 42 900 MGSDLA Ice Attack Wire 48 1200 TS
Water Attack SuhrCustom11 50 ??? MGSDLA Kukri 52 1500 MGD Thunder Blast Fire
Dagger 56 6000 MGDL STR+4,DEF+6 Blaze Attack Rod 58 1800 TSA Chain 66 2200
TS Dive Bomber Gladius 69 2400 MGD Holy Energy Franshiska 70 2600 GD Aqua Whip
72 3800 TS DEF+5,MGR+10 Aqua Attack Cold Rapier 76 4200 MS
DEF+2,AGL+10,GUT+2 Glacial Blast Staff 78 3600 TSA Multi Sword 86 9450 MGD 2
attacks Bomb Attack Scimitar 90 4400 MSA Ice Attack Bronze Sword 98 5000 MGD
Water Attack Deadly Sword 0 ??? MGD Cursed Deadly Sword 100 100 M After
uncursing Sleep Rod 100 ??? SA *4 Sleep Stinger Long Staff 102 6200 SA Hand Ax 104
6000 GS Bomb Attack Thunder Ax 108 6000 GD STR+8,DEF+4 Thunderball Deadly
Rod 0 ??? SA Cursed Deadly Rod 110 ??? SA After uncursing, *10 Devastation War
Rapier 114 7600 MS Thunder Blast Long Sword 120 8000 MGD Cutter Whip 132 9100
S Dive Bomber Vice Pliers 140 6000 L Launcher 150 13000 L *6 Swoop Gades Blade
158 ??? GD Octo Strike Bronze Ax 162 9700 G Bomb Attack Rockbreaker 164 9850 M
Thunder Blast Flying Ax 170 9900 G *2 Deadly Smash Morning Star 172 10000 SA Burn
Sword 180 15000 MGS Firestorm Coma Hit 180 8000 L *4, *6 Sleep Stinger Freeze
Bow 180 37600 A *9 Glacial Blast Dekar Blade 188 15000 D Fatal Blow Broadsword
188 11000 MG Superdriver 190 12000 L Bomb Attack Estok 192 11500 MSA Flame
Attack Figgoru 195 9500 L *5, *6 Confusion Silvo Rapier 218 13200 MS Holy Energy
Royal Whip 220 13000 S Ice Attack Spear 222 13500 G Dive Bomber Pounder Rod 240
15500 SA Stun Gun 240 14500 L *7 Stun Shocker Battledriver 253 18200 L Fortune
Whip 260 250 S Rainy Ax 260 18500 G Bomb Attack Aqua Sword 260 20000 SA
MGR+12 Torrent Crazy Blade 263 19700 MSA Dive Bomber Trident 268 20900 G
Water Attack Crystal Wand 280 24000 S Holy Energy Red Saber 282 21400 M Blaze
Attack Mist Rapier 283 25100 MSA Aqua Attack Halberd 285 23500 G Thunder Blast
Holy Whip 300 30000 S Celestial Cursed Bow 0 50000 A Cursed, *8 Artea's Bow 300
30000 A *6 Mirror Block Boom Sword 300 ??? MG Thundershriek Silver Sword 314
29000 M Holy Energy Silver Rod 320 35000 SA Celestial Super Sword 320 30000 S
GUT+10,MGR+10 Holy Energy Heavy Lance 330 31800 G Bomb Attack Buster Sword
355 45500 M Bomb Attack Zirco Rod 360 48000 SA Lizard Blow 360 50000 MGSA
MGR+20, *3 Dragon Rush Rune Rapier 362 49300 A Bomb Attack Great Ax 365 47500
G Spark Staff 350 ??? ? INT+50,MGR+50 Phoenix Blow Fry Sword 368 ??? GD All + 10
Sizzle Snow Sword 380 ??? S DEF+50,MGR+50 Deep Freeze Dragon Spear 380 ??? SA
DEF+25,AGL+50,INT+25,MGR+25 Flood Zirco Whip 384 52000 S Thundershriek Zirco
Sword 386 51000 M Firestorm Zirco Flail 390 52000 G Arctic Freeze Zirco Ax 394
52500 G Torrent Mega Ax 400 55000 G DEF+20 Thundershriek Sky Sword 400 65000
MG STR+50,DEF+25 Skysplitter Dual Blade 400 -- M Wave Motion Blaze Sword 400
55000 S INT+20,MGR+20 Celestial Sizzle Sword 400 ??? ?? GUT+20 ??? Air Whip 400
??? ?? MGR+20 ??? Dragon Blade 450 2500 MG *3 Dragonfire Bunnysword 500 300 SA
*11 Battle Fury 1. The Insect Crush does extra damage to insects. 2. The Flying Ax does
extra damage to flying enemies. 3. Does extra damage to dragons. 4. Randomly puts
enemies to sleep. 5. The Figgoru randomly confuses enemies. 6. Attacks all enemies. 7.
The Stun Gun randomly paralyzes enemies. 8. The Cursed Bow hits one of your
characters instead of the enemy. 9. The Freeze Bow can attack one or all enemies. 10.
Randomly kills enemies instantly. 11. The Bunny Sword says it has 500 attack power, but
it doesn't really. 12. The Lucky Rapier always gets critical hits. Armor ---------------------
DEF PRICE USERS EFFECT IP Seethru Cape 1 50 TS Miracle Apron 4 60 TS Dress 5
90 TS Cloth 6 140 MTGSDLA Lab-coat 7 180 L Power Healing Hide Armor 9 250
MTGSDLA Seethru Silk 9 50 S Regeneration Bunnysuit 10 300 SA Magic Rebirth Frock
11 400 TS Healing Robe 13 450 TS Coat 15 700 TS Re-energize Cloth Armor 17 600
MGD Antidote Tough Hide 19 800 MGD Re-energize Light Dress 20 1000 TS
Re-energize Light Armor 25 1200 MGD Free Magic Baggy 26 1600 TS Camu Armor 33
1500 GD STR+5 Divine Cure Tight Dress 33 2850 TS Reawaken Chainmail 35 3000
MGDLA Holy Wings 36 3200 TS STR+5 Holy Healing Ironmail 39 3500 GD Paralysis
Cure Toga 40 3600 TS Long Robe 40 5000 S Power Healing Chain Armor 47 4500
MGD Thick Cloth 48 4700 GD Paralysis Cure Stone Plate 49 4850 D Reviver Plated
Cloth 54 5800 MGDLA Iron Plate 59 5950 GD Reviver Magic Bikini 60 10000 S Magic
Cure Silk Toga 64 6300 S Power Healing Metal Armor 64 9300 G Paralysis Cure Silver
Armor 66 7200 MG Magic Cure Metal Mail 68 6250 D Sacred Song Light Jacket 68
7600 G Evening Gown 68 11100 S Sacred Song Power Cape 72 10000 S Quilted Silk 72
9200 S Reviver Metal Coat 75 7750 S Magic Cure Silver Mail 76 8700 MGLA Magic
Cure Power Jacket 78 9000 G Plate Armor 84 11300 MG Silver Robe 84 11000 SA
Revival Sleep Crystal Mail 86 14500 G Sudden Cure Revive Armor 90 14000 MGSA
MGR+5 Revival Sleep Silk Robe 91 12700 S Plati Plate 92 12000 MG Divine Cure
Crystal Robe 92 15000 S Rejuvenation Heal Armor 100 18000 MG Rebirth Ghostclothes
100 35000 MGSA Rejuvenation Metal Jacket 106 20000 G Eron Dress 110 22000 S
Recovery Power Robe 110 30000 SA Sacred Song Full Mail 110 40000 G Magic Scale
110 30000 MSA STR+10,AGL+10,MGR+10 Magic Healing Bright Armor 120 24000
MGSA MGR+20 Sudden Cure Mirak Plate 120 55000 MGD Magic Rebirth Royal Dress
122 38000 S Rejuvenation Holy Robe 124 32000 SA MGR+40 Crisis Cure Pearl Armor
140 60000 M Phoenix Ruse Armor 140 ??? TS Regeneration Zircon Plate 142 51200 SA
Sudden Cure Zircon Armor 150 54000 MG Magic Cure Shields --------------------- DEF
PRICE USERS EFFECT IP Chop Board 1 30 TS Small Shield 2 100 MTGSDLA
Bunnylady 2 200 SA Beserker Hide Shield 5 400 MGD Buckler 8 600 MGD Mini Shield
10 800 TSLA Battle Lust Power Brace 10 2000 MTSDL INT+5 Spell Repel Bracelet 14
1400 TS Ironclad Wood Shield 15 1200 MGDLA Pearl Brace 16 5000 TS INT+10
Lightbulb Tough Gloves 18 2600 MTGSDLA Kite Shield 20 2200 MGD Fleet Block
Shield 22 4200 TS Ironclad Tecto Gloves 23 4300 S Lightbulb Brone Shield 28 3600
MGD Spell Repel Anger Brace 31 4000 MTGSD STR+5,GUT+10 Battle Lust Round
Shield 34 4600 MGD Big Shield 37 5900 MGD Tall Shield 39 6000 D Beserker Fayza
Shield 41 5000 MGDSA AGL+5 Fleet Silvo Shield 42 6900 M MGR+5 Aura Protect
Spike Shield 44 7500 MG ATK+15 Slash Shield 45 7500 SLA ATK+5 Battle Lust Tuff
Buckler 48 8200 MG Tect Buckler 55 8500 MGSL Quicksilver Gold Shield 56 8800 MG
Flame Guard Gold Gloves 57 8600 SA Flame Guard Plati Gloves 61 10600 SLA Thunder
Guard Plati Shield 63 11400 MG Ice Guard Flame Shield 65 ??? MGD GUT+10
Flameblock Gauntlet 68 13200 MGSA Power Guard Rune Gloves 72 18800 A MGR+13
Shadow Guard Zirco Gloves 72 32300 SA MGR+14 Forcefield Water Gaunt 75 35000
SA AGL+10,MGR+10 Water Screen Holy Shield 76 26300 MG MGR+15 Light Guard
Cryst Shield 80 ??? TS MGR+10 Holy Shield Zirco Shield 82 34400 MG MGR+8
Beserker Old Shield 83 35000 GA AGL+10 Ancient Power Bolt Shield 85 37000 G
STR+10 Thunderblock Apron Shield 85 ??? ?? STR+10, MGR+10 ??? Mega Shield 88
38000 G Iron Barrier Pearl Shield 90 40000 M Miracle Care Helmets ---------------------
DEF PRICE USERS EFFECT IP Pot 1 30 TS Beret 2 150 TS Sluggish Cap 2 240
MTGSDLA Cloth Helmet 4 400 MGDLA Hairband 6 400 TS MGR+2 Headband 9 600
TS MGR+2 Forgetful Jet Helm 9 800 MGDLA AGL+4 Sluggish Bunny Ears 12 200 SA
Swordsplitter Hide Helmet 13 800 MGDLA Red Beret 15 1000 TSLA Spellstruck Glass
Cap 16 1300 TSLA Wood Helmet 18 1400 MGD Jute Helmet 18 6000 MGD MGR+8
Spellstruck Blue Beret 20 2300 TSLA Brone Helmet 22 2500 MGD Menace Fury Helmet
22 3000 MGD ATK+8,GUT+10 Menace Stone Helmet 23 2900 GD Weakpoint Cloche
25 3000 TSLA Iron Helmet 28 3600 MGD Slow Turban 31 4100 SLA Dimwit Tight
Helmet 32 3800 D Plate Cap 33 4500 MGD Roomy Helmet 34 4800 MGD Tight Turban
36 5000 SLA Vulnerable Rock Helmet 38 5700 D Weaponweak Plate Helmet 38 5500
MGD Metal Cloche 40 6300 LA Glass Cloche 42 5200 SA SilverHelmet 43 6800 MG
MGR+5 Slow Shade Hat 46 6200 SLA Silver Hat 47 8500 M MGR+12 Dimwit Eron Hat
49 8800 G Meltdown Golden Helm 49 9200 MG Slow Fury Ribbon 50 8000 S GUT+10
Weakpoint Circlet 50 9000 SL MGR+18 Gold Band 54 9400 SA Dimwit Plati Helm 58
10800 MG Vulnerable Plati Band 58 10400 SLA Weaponweak Crysto Beret 63 14600
SA MGR+29 Crysto Helm 64 15200 MG MGR+29 Weakpoint Holy Cap 68 18600 SA
MGR+23 Vulnerable Zirco Band 74 33200 SA Dimwit Zirco Helmet 76 34000 MG Slow
Hairpin 80 ??? ?? INT+10, MGR+10 ??? Ice Hairband 80 37000 S MGR+10 Ice Mirror
Old Helmet 85 35000 G STR+10 Anger Mirror Aqua Helm 85 37000 SA AGL+10 Aqua
Mirror Boom Turban 85 ??? SLA STR+10 ??? Legend Helm 87 37000 MG Boomerang
Brill Helm 90 ??? ? ATK+10,STR+10,AGL+10,GUT+10 ??? Pearl Helmet 90 40000 M
Brilliance Rings --------------------- PRICE USER EFFECT IP Speedy Ring 2000
MTGSDLA DEF+5, AGI+10 Fake Ear Jewel 500 TS GUT+2 Glass Ring 1000 TS
GUT+2,INT+2 Confuse Glass Brace 800 TS DEF+1,AGI+2,INT+2,GUT+2 Undead Ring
13000 MTGSDLA MGR+25 Perish Muscle Ring 3000 MTGSDLA ATK+20 Bravery
Thunder Ring 3000 MTGSDLA STR+10,DEF+5,*1 Bolt Protect Ring 3000 MTGSDLA
DEF+20 Courage Mystery Ring 5000 MTGSDLA ATK+10,DEF+10 Mirror Fire Ring
3000 MTGSDLA ATK+10,*2 Fireball Water Ring 3000 MTSGDLA DEF+10,*3 Vortex
Ice Ring 3000 MTSGDLA DEF+5,AGL+10,*4 Blizzard Fury Ring 4000 S GUT+20
Dread Witch Ring 3000 TS INT+20,MGR+20 Deflect Power Ring 3000 MTGSDLA
STR+20,DEF+10 Trick Bunny Ring 100 SA DEF+5 Thunder Rocket Ring 14000
MTGSDLA DEF+20,AGL+40 Fake Ghost Ring 20000 MTGSDLA MGR+50 Destroy
Sonic Ring 6000 MTGSDLA DEF+10,AGL+20 Fake S-pro Ring 12000 MTGSDLA
DEF+40 Courage Hipower Ring 6000 MTGSDLA STR+40,DEF+40 Trick S-witch Ring
13000 S INT+20,MGR+40 Deflect Angry Ring 25000 MTGSDLA GUT+40 Dread
S-mind Ring 11000 MTGSDLA INT+40 Champion S-power Ring 9000 MTGSDLA
ATK+40 Bravery S-myst Ring 26000 MTGSDLA ATK+20,DEF+20 Mirror S-ice Ring
8000 MTGSDLA DEF+10,AGL+20,*4 Ice Valk S-water Ring 8000 MTGSDLA
DEF+20,*3 Dragon S-thun Ring 8000 MTGSDLA DEF+10,STR+20,*1 Thunder S-fire
Ring 8000 MTGSDLA ATK+20,*2 Firebird Mind Ring 3000 MTGSDLA INT+20
Stronger Egg Ring 65000 MTGSDLA *5 Earring ??? ? DEF+5, MGR+5 Thunder Sea
Ring ??? ? DEF+25,AGL+10,INT+10,MGR+20 ??? Dragon Ring ??? ?
ATP+30,DEF+40,AGL+20,INT+20,MGR+20 ??? Engage Ring ??? S *6 Courage Dia
Ring ??? S ATK+30,DEF+30,MGR+20 Zap 1. Increases power of Thunder magic. 2.
Increases power of Fire magic. 3. Increases power of Water magic. 4. Increases power of
Ice magic. 5. The Egg Ring raises all your stats to 999, except Guts goes to 199. 6. While
equipped with the Engage Ring, items are cheaper in stores. Stones ---------------------
PRICE USER EFFECT IP Horse Rock 5000 MTGSDLA STR+10,DEF+5 Frenzy Eagle
Rock 5000 MTGSDLA ATK+5,DEF+8,AGL+15 Dive Bat Rock 18000 MTGSDLA
ATK+10,DEF+2,AGL+5 Vampire Water Jewel 20000 MTGSDLA DEF+10,INT+20
Frost Pumkin Jewel 10000 MTGSDLA INT+10,MGR+20 Head Attack Bee Rock 8000
MTGSDLA DEF+10,AGL+20 Immobilize Lion Fang 8000 MTGSDLA
DEF+12,STR+15,AGL+10 Bite Snake Rock 8000 MTGSDLA STR+10,DEF+5,GUT+10
Tail Attack Cancer Rock 8000 MTGSDLA DEF+20 Scissor Slash Flame Jewel 20000
MTGSDLA ATK+10,INT+10,MGR+5 Incendiary Mysto Jewel 15000 MTGSDLA
ATK+20,DEF+10,AGL+2 Ninja Samu Jewel 15000 MTGSDLA ATK+20,DEF+20
Samurai Earth Jewel 20000 MTGSDLA DEF+20,MGR+20 Groundshock Evil Jewel ???
MTGSDLA ATK+120,Cursed Perish Evil Jewel 25000 MTGSDLA ATK+80 (after
uncursing) Gloomy Hidora Rock 18000 MTGSDLA
ATK+20,DEF+10,AGL+20,MGR+10 Triple Attack Song Rock 28000 S
DEF+10,GUT+10 Do-re-mi Gorgon Rock 28000 MTGSDLA ATK+25,DEF+25 Ax
Attack Kraken Rock 28000 MTGSDLA ATK+30,DEF+20,MGR+10 Ten-legger Spido
Jewel 40000 MTGSDLA ATK+10,GUT+20 Spiderweb Thundo Jewel 20000 MTGSDLA
ATK+20,DEF+5,STR+10,INT+10 Voltage Bolt Camu Jewel 40000 MTGSDLA
ATK+20,INT+20,MGR+20 Buster Attack Magma Rock 20000 MTGSDLA
STR+20,DEF+30,GUT+10 Magma Blast Twist Jewel 10000 MTGSDLA
DEF+35,AGL+30 Twister Silver Eye 60000 MTGSDLA
DEF+10,AGL+20,INT+20,GUT+20, Diamond Dust MGR+20 Gloom Jewel 20000
MTGSDLA MGR+50 Dark Force Light Jewel ??? ???
ATK+20,DEF+10,STR+20,INT+20, ??? MGR+20 Tidal Jewel ??? ??? GUT+20 ???
Black Eye ??? ??? All + 20 ??? Silver Eye ??? ??? All except Strength + 20 ??? IP Attacks
--------------------- IP abilities which are the same as normal spells are not listed. Ancient
Power -- Halves damage taken by user Anger Mirror -- Returns attacks to enemy Antidote
-- Cures party of poisoning Aqua Attack -- 300% damage, damages enemies weak against
water Aqua Mirror -- Returns water attacks to enemy Arctic Freeze -- Damages all
enemies, damages enemies weak against ice Aura Protect -- Raises party magic resistance
Ax Attack -- Lowers enemy HP by 1/8 Battle Fury -- Lowers enemy HP by 1/4 Battle
Lust -- Raises attack Beserker -- Raises party attack Bite -- 200% damage Blaze Attack --
300% damage, damages enemies weak against fire Bomb Attack -- Attack all enemies
Boomerang -- Returns attacks to enemy at half strength Brilliance -- Returns attack to
enemy at double strength Buster Attack -- Fire attack on all enemies Celestial -- Damages
all enemies, damages enemies weak against light Confusion -- Damages and confuses
enemies Crisis Cure -- Heals party by user's max HP Dark Force -- Dark attack on all
enemies, may kill instantly Deadly Smash -- 300% dmaage, damages flying enemies Deep
Freeze -- Attack all enemies, damages enemies weak against ice, then casts Ice Valk spell
Devastation -- Lowers enemy HP by 1/8 Diamond Dust -- Water and Ice attacks on all
enemies Dimwit -- Lowers intelligence of all enemies Dive -- 200% damage, damages
flying enemies Dive Bomb -- 150% damage, damages flying enemies Divine Cure -- Heals
party by 25% of user's max HP Do-re-mi -- Confuse all enemies Dragonfire -- Damages all
enemies, damages dragons Dragon Rush -- 300% damage, damages dragons Dread --
Lowers enemy's defense Fake -- Raises agility Fatal Blow -- Halves enemy HP Firestorm
-- Damages all enemies, damages enemies weak against fire Flame Attack -- 150%
damage, damages enemies weak against fire Flameblock -- Makes user temporarily
immune to fire Flame Guard -- Reduces fire damage for user Fleet -- Raises agility Flood
-- Damages all enemies, damages enemies weak against water, then casts Dragon
Forcefield -- Raises party defense Forgetful -- Lowers enemy intelligence Free Magic --
Cures "Magic Frozen" condition (caused by Deflect) Frenzy -- 150% damage Frost -- Ice
attack on all enemies Glacial Blast -- 300% damage, damages enemies weak against ice
Gloomy -- Dark attack on all enemies Groundshock -- Damages all enemies Hardboiled --
Lowers enemy's stats, may kill instantly Head Attack -- 200% damage, damages armored
enemies Healing -- Restores HP Holy Energy -- 300% damage, damages enemies weak
against light Holy Healing -- Heals party by 75% of user's max HP Holy Shield -- Makes
user temporarily immune to water Ice Attack -- 150% damage, damages enemies weak
against ice Ice Guard -- Reduces ice damage for user Ice Mirror -- Returns ice attacks to
enemy Immobilize -- Damages and paralyzes enemies Incendiary -- Fire attack on all
enemies Iron Barrier -- Makes user immune to physical attacks Ironclad -- Raises defense
Light Attack -- 150% damage, damages enemies weak against light Light Guard --
Reduces damage from light attacks for user Lightbulb -- Raises intelligence Magic Cure --
Restores 25% of max MP Magic Healing -- Restores 50% of max MP Magic Rebirth --
Restores all MP Magma Blast -- Fire attack on all enemies Meltdown -- Lowers enemy
attack by 1/6 Menace -- Lowers enemy attack by 1/8 Miracle -- Restores HP and MP
completely, revives Miracle Care -- Makes user temporarily invincible Mirror Block --
Keeps spells from being mirrored onto user Ninja -- Kills an enemy Octo Strike -- Attack
enemy eight times Paralysis Cure -- Cures party of paralysis Phoenix -- Revives party and
restores HP and MP completely Phoenix Blow -- Attack all enemies, damages enemies
weak against fire, then casts Phoenix spell Power Guard -- Reduces physical damage for
user Power Healing -- Restores HP Quicksilver -- Raises party's agility Reawaken -- Cures
party of sleep Rebirth -- Recovers HP completely Recovery -- Heals user completely
Re-energize -- Restores 50% of max HP Regeneration -- Revives party and restores HP
Rejuvenation -- Revives party with 50% HP Revival Sleep -- Heals party completely
Reviver -- Revives character with 50% HP Sacred Song -- Restores HP completely
Scissor Slash -- Attack enemy twice Shadow Guard -- Reduces darkness damage for user
Skysplitter -- Attack all enemies, damages enemies weak against thunder, then casts
Thunder spell Sizzle -- Attack all enemies, damages enemies weak against light, then casts
Zap spell Sleep Stinger -- Damages an enemy and puts it to sleep Slow -- Lowers speed of
all enemies Sluggish -- Lowers enemy speed Spell Repel -- Increases magic resistance
Spellstruck -- Lowers enemy magic resistance Spiderweb -- Paralyzes enemy Stun
Shocker -- Damages and paralyzes an enemy Sudden Cure -- Heals party by 50% of user's
max HP Swoop -- Damages all enemies, damages flying enemies Swordsplitter -- Reduces
enemy attack by 1/4 Tail Attack -- Attack all enemies, damages armored enemies
Ten-legger -- Water attack on all enemies Thunderball -- 300% damage, damages enemies
weak against thunder Thunder Blast -- 150% damage, damages enemies weak against
thunder Thunderblock -- Makes user immune to thunder attacks Thunder Guard --
Reduces thunder damage for user Thundershriek -- Damages all enemies, damages
enemies weak against thunder Torrent -- Damages all enemies, damages enemies weak
against water Triple Attack -- Attack enemy three times Twister -- Ice attack on all
enemies Vampire -- Steals enemy MP Voltage Bolt -- Thunder attack on all enemies
Vulnerable -- Lowers magic resistance of all enemies Water Screen -- Makes user immune
to water attacks Wave Motion -- Restores HP and MP completely, increases stats
Weakpoint -- Lowers enemy defense by 1/8 Weaponweak -- Lowers enemy attack by 1/8
Spells --------------------- MP PRICE USERS EFFECT Reset 0 -- M Restarts dungeon
puzzles Strong 3 200 MTSLA Restores HP Spark 3 300 TSLA Fire attack Droplet 4 400
MTSLA Water attack Gale 4 500 MTSLA Ice attack Flash 5 600 MTSLA Thunder attack
Poison 2 300 MTSLA Cures poison Drowsy 3 1000 MTSLA Puts enemy to sleep
Confuse 3 1000 MTSLA Confuses enemy Bravery 3 1000 MTSLA Raises defense
Release 2 800 MTSLA Cures paralysis Warp 8 2000 TSA Return to any town Escape 8
1000 TSA Leave dungeon Light 0 -- S Lights up Shrine of Daos Fireball 6 6000 TSLA
Fire attack Fake 4 2000 MTSLA Raises agility Trick 5 2000 MTSLA Raises attack
Vortex 7 8000 MSLA Water attack Blizzard 8 9000 MSLA Ice attack Stronger 8 5000
MSLA Restores HP Rally 10 15000 MSLA Revives dead character Bolt 10 10000 MSLA
Thunder attack Perish 4 15000 MSL Kills enemy instantly Absorb 1 20000 MSLA Steal
MP from enemy Waken 4 5000 MSLA Wakes up party Shield 4 5000 MSLA Raises
magic resistance Courage 5 5000 MSLA Raises defense Mirror 3 30000 MSLA Reflects
magic Coma 4 10000 MSLA Puts enemy to sleep Thunder 24 30000 MSLA Thunder
attacks Dragon 22 25000 MSLA Water attack Valor 30 30000 MSLA Revives character
with full HP Champion 16 20000 MSLA Restores HP Firebird 20 20000 SLA Fire attack
Ice Valk 22 25000 MSLA Ice attack Fry 20 40000 A Light attack Destroy 8 30000 MS
Kills enemy instantly Zap 30 65000 A Light attack Dread ? A. Cave ? Lowers enemy IP
Deflect ? A. Cave ? Enemies can't cast spells Items --------------------- PRICE EFFECT
Potion 8 Restores HP Hi-Potion 100 Restores HP Charred Newt 8 Restores HP and MP
Life Potion 2 Restores HP fully Antidote 6 Cures poison Miracle 2000 Restores HP and
MP fully, revives Awake 10 Cures sleep Shriek 5 Cures confusion Mystery Pin 30 Cures
paralysis Magic Jar 10 Restores MP Hi-Magic 500 Restores MP Spell Potion 2 Restores
MP completely Regain 500 Revives and restores HP Magic Guard 50 Raises defense in
battle Power Gourd 100 Raises Strength in battle Mind Gourd 100 Raises Intelligence in
battle Power Potion 2 Raises Strength permanently Brave 2 Raises Guts permanently
Speed Potion 2 Raises Agility permanently Mind Potion 2 Raises Intelligence permanently
Pear Cider 10 Raises attack in fights / heals in status Sour Cider 20 Raises attack in fights
/ heals in status Lime Cider 40 Raises attack in fights / heals in status Plum Cider 80
Raises attack in fights / heals in status Apple Cider 1000 Raises attack in fights / heals in
status Jewel Sonar -- Says how many chests are left in dungeon Warp 120 Return to any
town Escape 100 Leave dungeon Curselifter ?? Uncurses an item Providence ?? Escape
from Ancient Cave Boomerang 20 Damages all enemies Big Boomer 500 Damages all
enemies Ex-boomer 2000 Damages all enemies Dragon Tooth 500 Damages all enemies
Ice Ball 200 Ice attack Fire Ball 200 Fire attack Confuse Ball 100 Confuses enemies Sleep
Ball 100 Puts enemies to sleep Terror Ball 1000 Kills enemy Smoke Ball 100 Run from
fight Freeze Ball 100 Paralyzes enemy Arrow -- Puzzle item Bomb -- Puzzle item Hook --
Puzzle item Fire Arrow -- Puzzle item Hammer -- Puzzle item Dragon Egg -- Give 8 to
Egg Dragon for a wish Green Tea 10 Useless Flame Charm 2 Fire attack on one enemy
Statue 2 Restores party HP Zap Charm 2 Thunder attack on one enemy Magic Lamp
Damages enemies Secret Fruit 10 Food for Jelze Flame Fruit 10 Food for Blaze Holy Fruit
10 Food for Flash Breeze Fruit 10 Food for Gusto Earth Fruit 10 Food for Sully Dark
Fruit 10 Food for Darby Charm Fruit 10 Food for Zeppy Magic Fruit 10 Food for any
Capsule Monster Iris Ring -- Iris treasure Iris Armor -- Iris treasure Iris Helm -- Iris
treasure Iris Shield -- Iris treasure Iris Sword -- Iris treasure Iris Hairband -- Iris treasure
Iris Staff -- Iris treasure Iris Pot -- Iris treasure Iris Jewel -- Iris treasure Ancient Slime --
Boss of Ancient Cave; Iris treasure Capsule Monsters --------------------- To get a Capsule
Monster up to level M, set it at the appropriate level and feed it the opposite kind of fruit
from its element (Jelze gets Secret Fruit). To return them to the normal level, feed them
their standard kind of fruit. The levels to feed at are: Jelze, Sully, Gusto: 4; Blaze and
zeppy: 3; Flash and Darbi: 2. Abilities marked with a * in the chart are learned later.
Abilities marked with a ! upgrade, these are listed at the bottom. NAME LV TRIBE
SPECIAL 1 SPECIAL 2 SPECIAL 3 Jelze 1 Foomy S Foomy Punch Jelze 2 Foomy M
Foomy Punch Head Butt* Jelze 3 Foomy L Foomy Punch Head Butt Tackle* Jelze 4
Foomy H Foomy Punch! Head Butt Tackle Jelze M Gold Fox Fang Attack Bubble Blow
Tail Smash* Blaze 1 Armor Dog Tail Blaze 2 Winged Lion Tail Burning Fang* Blaze 3
Wing Lizard Fang Attack Iron Claw Flame Breath* Blaze 4 Blaze Dragon Flame Punch
Burning Fang Flame Breath! Blaze M Firebird Burning Rain Tailspin Inferno* Flash 1
Shaggy Spear Revive Flash 2 Sprite Healing Kiss Wink* Flash 3 Cupid Sacred Song
Restoration Thunderbolt* Flash 4 Twinkle Sacred Song Restoration! Thunderbolt! Flash
M Unicorn Dash Antler Stab! Healing Aura* Gusto 1 Hard Hat Fang Attack Gusto 2
Bluebird Beak Bash Iron Claw Spiral Wave* Gusto 3 Winged Horse Air Attack Finale
Gusto 4 Green Titan Iron Fist Twister Sonic Blast* Gusto M Sky Dragon Tornado Blow!
Dragon Fang Electro Bolt Sully 1 Raddisher Radish Kick Sully 2 Red Cap Perish Punch
Glow Knuckle* Sully 3 Giant Fist Heel Drop Shakedown Sully 4 Stonehead Battle Anger
Head Butt Stone Crush* Sully M Centaur Battle Bow Hammer Punch Tackle* Darbi 1
Myconido Trancemaker Shriek* Darbi 2 Wolfman Wolf Fang Wolf Punch! Darbi 3 Mini
Imp Destruction Mega Trident Dark Flame! Darbi 4 Big Imp Sizzle Smash Terminate
Dark Thunder! Darbi M Red Dragon Dash Dragon Blast Eliminator* Zeppy 1 Red Fish
Fish Kick Zeppy 2 Toadie Frog Song Frog Kick Iron Trident! Zeppy 3 Sea Giant Energy
Wave Hail Attack Iron Trident Zeppy 4 Blue Titan Thunderblast Thunder Fist! Zeppy M
Fish Head Fish Kick! Dive Attack Magic Freeze* Foomy Punch becomes Mega Punch.
Flame Breath becomes Terminate. Restoration becomes Purification. Thunderbolt
becomes Bolt Attack. Antler Stab becomes Holy Thunder. Tornado Blow becomes
Cylcone Wave. Wolf Punch becomes Sizzle Smash. Dark Flame becomes Terminate. Dark
Thunder becomes Evil Aura. Iron Trident becomes Mega Trident. Thunder Fist becomes
Power Fist. Fish Kick becomes Hyper Kick. Air Attack -- Thunder attack on all enemies
Antler Stab -- Physical attack on an enemy Battle Anger -- Physical attack on all enemies
Battle Bow -- Physical attack on all enemies Beak Bash -- Physical attack on one enemy
Bolt Attack -- Thunder attack on all enemies Bubble Blow -- Water attack on an enemy
Burning Fang -- Physical attack on one enemy Burning Rain -- Fire attack on all enemies
Cyclone Wave -- Ice attack on all enemies Dark Flame -- Dark attack on all enemies Dark
Thunder -- Dark attack on all enemies Dash -- Physical attack on all enemies Destruction
-- Kills an enemy Dive Attack -- Physical attack on all enemies Dragon Blast -- Fire attack
on all enemies Dragon Fang -- Physical attack on an enemy Electro Bolt -- Thunder attack
on all enemies Eliminator -- Kills all enemies Energy Wave -- Increases party attack Evil
Aura -- Dark attack on all enemies Fang Attack -- Physical attack on one enemy Finale --
Physical attack on one enemy Fish Kick -- Physical attack on one enemy Fist -- Physical
attack on one enemy Flame Breath -- Fire attack on all enemies Flame Punch -- Fire attack
on one enemy Frog Song -- Damages all enemies Frog Kick -- Physical attack on one
enemy Foomy Punch -- Physical attack on one enemy Glow Knuckle -- Physical attack on
one enemy Hail Attack -- Ice attack on all enemies Hammer Punch -- Physical attack on
an enemy Head Butt -- Physical attack on one enemy Healing Aura -- Heals party Healing
Kiss -- Heals a character Heel Drop -- Physical attack on one enemy Holy Thunder --
Thunder attack on one enemy Hyper Kick -- Physical attack on one enemy Inferno -- Fire
attack on all enemies Iron Claw -- Physical attack on one enemy Iron Fist -- Physical
attack on one enemy Iron Trident -- Physical attack on one enemy Magic Freeze -- Mutes
an enemy Mega Punch -- 2 physical attacks Mega Trident -- Physical attack on all enemies
Perish Punch -- Physical attack on one enemy, may kill instantly Power Fist -- 2 physical
attacks Purification -- Cures party condition Radish Kick -- Physical attack on one enemy
Restoration -- Cures condition Sacred Song -- Heals a character Shakedown -- Physical
attack on all enemies Shriek -- Confuses enemies? Sizzle Smash -- Physical attack on one
enemy Sonic Blast -- Ice attack on all enemies Spear Revive -- Heals a character Spiral
Wave -- Ice attack on all enemies Stone Crush -- Physical attack on all enemies Tackle --
Physical attack on all enemies Tail -- Physical attack on one enemy Tail Smash -- Physical
attack on one enemy Tailspin -- Physical attack on one enemy Terminate -- Dark attack on
all enemies (Darbi) / Fire attack on all (Blaze) Thunderblast -- Thunder attack on all
enemies Thunderbolt -- Thunder attack on an enemy Thunder Fist -- Physical attack on
one enemy Tornado Blow -- Ice attack on all enemies Trancemaker -- Puts enemies to
sleep? Twister -- Physical attack on one enemy Wink -- Increases attack Wolf Fang --
Physical attack on one enemy, poisons Wolf Punch -- Physical attack on one enemy Stores
--------------------- ELCID Inn -- Free Items -- Potion, Antidote, Warp, Escape,
Boomerang Weapons -- Frypan, Knife, Small Knife, Rapier Armor -- Apron, Dress, Cloth,
Pot, Chop Board, Small Shield Spells -- Strong, Spark, Poison SUNDLETAN Inn -- 10
gold Items -- Potion, Antidote, Awake, Shriek, Warp, Escape, Boomerang Weapons --
Rapier, Battle Knife, Dagger, Whip Armor -- Dress, Cloth, Hide Armor, Frock, Beret,
Cap, Headband, Small Shield Spells -- Strong, Spark, Droplet, Poison, Drowsy Tavern --
Green Tea, Pear Cider, Sour Cider, Lime Cider, Plum Cider, Apple Cider ALUNZE Inn --
20 gold Items -- Potion, Antidote, Hi-Potion, Awake, Shriek, Mystery Pin, Warp, Escape,
Boomerang Weapons -- Mace, Long Knife, Short Sword Armor -- Frock, Robe, Cloth
Armor, Headband, Cloth Helmet, Buckler, Mini Shield Casino Store -- Flame Charm (400
coins), Statue (200 coins), Zap Charm (400 coins), Rage Knife (1000 coins), Seethru
Cape (10000 coins) TANBEL Inn -- Free Weapons -- Long Knife, Wire, Short Sword,
Kukri Armor -- Tough Hide, Light Dress, Light Armor, Hide Helmet, Wood Shield,
Bracelet Spells -- Spark, Droplet, Gale, Flash, Strong, Poison, Drowsy, Confuse Items --
Hi-Potion, Awake, Shriek, Mystery Pin, Warp, Escape, Magic Guard, Big Boomer
CLAMENTO Inn -- 20 gold Weapons -- Kukri, Rod Armor -- Light Armor, Baggy, Red
Beret, Wood Helmet, Wood Shield, Bracelet Items -- Hi-Potion, Awake, Shriek, Mystery
Pin, Warp, Escape, Power Gourd, Big Boomer Spells -- Spark, Flash, Droplet, Gale,
Strong, Bravery, Release, Escape Jaffy's Shop -- Ear Jewel, Glass Ring, Glass Brace
PARCELYTE Inn -- 50 gold Weapons -- Chain, Franshiska Armor -- Chainmail, Tight
Dress, Ironmail, Glass Cap, Blue Beret, Brone Helmet, Stone Helmet, Kite Shield, Tough
Gloves Items -- Hi-Potion, Regain, Awake, Shriek, Mystery Pin, Warp, Escape, Mind
Gourd, Big Boomer GORDOVAN Inn -- 20 gold MERIX Inn -- 20 gold Items --
Hi-Potion, Warp, Escape, Big Boomer Weapons -- Gladius Armor -- Toga, Cloche Spells
-- Fireball, Fake, Trick, Escape, Warp BOUND KINGDOM Inn -- 30 gold Weapons --
Staff, Scimitar, Bronze Sword Armor -- Chain Armor, Thick Cloth, Stone Plate, Iron
Helmet, Tight Helmet, Round Shield Items -- Hi-Potion, Regain, Warp, Escape, Ice Ball,
Fire Ball, Big Boomer ALEYN Inn -- 10 gold Items -- Hi-Potion, Regain, Warp, Escape,
Ice Ball, Fire Ball, Big Boomer Weapons -- Hand Ax, Long Staff Armor -- Thick Cloth,
Stone Plate, Long Robe, Turban, Plate Cap, Round Shield, Tecto Gloves Spells -- Vortex,
Blizzard, Stronger, Warp, Rally Tavern -- Pear Cider, Sour Cider, Lime Cider, Plum
Cider, Apple Cider GRUBERIK Inn -- 20 gold Items -- Hi-Potion, Regain, Warp, Escape,
Confuse Ball, Sleep Ball, Big Boomer Weapons -- War Rapier, Long Sword Armor --
Long Robe, Plated Cloth, Turban, Plate Cap, Roomy Helmet, Round Shield, Tecto
Gloves, Big Shield NARCYSUS Inn -- 40 gold Items -- Hi-Potion, Regain, Warp, Escape,
Ice Ball, Fire Ball, Big Boomer Weapons -- War Rapier, Long Sword Armor -- Long
Robe, Plated Cloth, Turban, Plate Cap, Roomy Helmet, Round Shield, Tecto Gloves, Big
Shield KARLLOON Inn -- 20 gold Items -- Hi-Potion, Regain, Warp, Escape, Magic
Guard, Power Gourd, Mind Gourd, Big Boomer Weapons -- Cutter Whip, Multi Sword
Armor -- Iron Plate, Metal Mail, Tight Turban, Rock Helmet, Plate Helmet, Tall Shield,
Silvo Shield Spells -- Bolt, Fireball, Vortex, Blizzard, Stronger, Perish, Absorb, Weaken
TREADOOL Inn -- 50 gold Weapons -- Rockbreaker, Bronze Ax, Morning Star, Vice
Pliers Armor -- Silver Armor, Silk Toga, Light Jacket, Plated Cloth, Iron Plate, Glass
Cloche, Metal Cloche, SilverHelmet, Spike Shield, Slash Shield Items -- Hi-Potion,
Regain, Warp, Escape, Magic Guard, Power Gourd, Mind Gourd, Big Boomer Tavern --
Pear Cider, Sour Cider, Lime Cider, Plum Cider, Apple Cider FORFEIT ISLAND Inn --
20 gold Weapons -- Rockbreaker, Bronze Ax, Morning Star, Vice Pliers, Coma Hit
Armor -- Silver Armor, Silk Toga, Light Jacket, Plated Cloth, Iron Plate, Glass Cloche,
Metal Cloche, SilverHelmet, Spike Shield, Slash Shield Items -- Potion, Hi-Potion,
Ex-Potion, Antidote, Warp, Escape, Regain, Awake, Shriek, Mystery Pin, Magic Guard,
Boomerang, Big Boomer, Ice Ball, Fire Ball, Confuse Ball, Sleep Ball, Power Gourd,
Mind Gourd Tavern -- Pear Cider, Sour Cider, Lime Cider, Plum Cider, Apple Cider
Casino Store -- Statue (200 coins), Magic Lamp (15000 coins), Jewel Sonar (20000
coins), Fortune Whip (50000 coins), Dragon Blade (500000 coins), Seethru Silk (10000
coins), Bunnysuit (60000 coins), Bunny Ears (40000 coins), Bunnylady (40000 coins),
Bunny Sword (60000 coins), Bunny Ring (20000 coins) Pawn Shop -- Anything you've
ever sold! (or fed) DANKIRK Inn -- 40 gold Items -- Hi-Potion, Regain, Magic Guard,
Power Gourd, Mind Gourd, Big Boomer Weapons -- Broadsword, Estok, Superdriver
Spells -- Shield, Courage, Mirror, Coma Armor -- Metal Coat, Silver Mail, Power Jacket,
Shade Hat, Silver Hat, Tuff Buckler AURALIO Inn -- 30 gold, free after signing
ceremony Weapons -- Broadsword, Estok, Superdriver Armor -- Metal Coat, Silver Mail,
Power Jacket, Shade Hat, Silver Hat, Tuff Buckler Items -- Hi-Potion, Regain, Magic
Guard, Power Gourd, Mind Gourd, Big Boomer FERIM Inn -- 40 gold Items --
Ex-Potion, Magic Guard, Power Gourd, Mind Gourd, Big Boomer Weapons -- Royal
Whip, Spear, Silvo Rapier Armor -- Quilted Silk, Eron Hat, Tuff Buckler Spells --
Champion, Firebird, Ice Valk TREBLE Inn -- 20 gold Weapons -- Royal Whip, Spear,
Silvo Rapier, Pounder Rod Armor -- Quilted Silk, Eron Hat, Circlet, Tuff Buckler Items --
Ex-Potion, Confuse Ball, Ice Ball, Fire Ball, Sleep Ball, Terror Ball, Smoke Ball, Freeze
Ball, Big Boomer PICO Inn -- 5 gold PORTRAVIA Inn -- 30 gold Items -- Potion,
Hi-Potion, Ex-Potion, Antidote, Warp, Escape, Regain, Awake, Shriek, Mystery Pin,
Magic Guard, Boomerang, Big Boomer, Ice Ball, Fire Ball, Power Gourd, Mind Gourd
Weapons -- Launcher, Pounder Rod, Battledriver, Rainy Ax Armor -- Metal Armor,
Power Cape, Circlet, Golden Helm, Tect Buckler Spells -- Thunder, Dragon, Valor
ESERIKTO Inn -- Free Items -- Ex-Potion, Confuse Ball, Ice Ball, Fire Ball, Sleep Ball,
Terror Ball, Smoke Ball, Freeze Ball, Ex-boomer Weapons -- Crazy Blade, Trident Armor
-- Plate Armor, Evening Gown, Silver Robe, Gold Band, Gold Shield, Gold Gloves Spells
-- Thunder, Firebird, Dragon, Ice Valk, Fry BARNAN Inn -- 50 gold Weapons -- Red
Saber, Halberd, Crystal Wand, Mist Rapier Armor -- Plati Plate, Silk Robe, Plati Helm,
Plati Band, Plati Gloves, Plati Shield Items -- Ex-Potion, Magic Guard, Power Gourd,
Mind Gourd, Ex-boomer DURALE Inn -- 40 gold Items -- Ex-Potion, Confuse Ball, Ice
Ball, Fire Ball, Sleep Ball, Terror Ball, Freeze Ball, Ex-boomer Weapons -- Silver Sword,
Heavy Lance, Silver Rod, Freeze Bow Armor -- Crystal Mail, Crystal Robe, Crysto Helm,
Crysto Beret, Gauntlet Spells -- Destroy, Zap Tavern -- Pear Cider, Sour Cider, Lime
Cider, Plum Cider, Apple Cider CHAED Inn -- 20 gold Weapons -- Buster Sword, Great
Axe, Zirco Rod, Rune Rapier Armor -- Eron Dress, Metal Jacket, Holy Cap, Rune Gloves
Items -- Ex-Potion, Magic Guard, Power Gourd, Mind Gourd, Ex-boomer, Dragon Tooth
PREAMARL Inn -- 20 gold Items -- Ex-Potion, Confuse Ball, Ice Ball, Fire Ball, Sleep
Ball, Terror Ball, Smoke Ball, Freeze Ball, Ex-boomer, Dragon Tooth Weapons -- Zirco
Sword, Zirco Flail Armor -- Royal Dress, Full Mail, Holy Cap, Holy Shield NARVICK
Inn -- 10 gold Items -- Ex-Potion, Magic Guard, Power Gourd, Mind Gourd, Confuse
Ball, Ice Ball, Fire Ball, Sleep Ball, Terror Ball, Smoke Ball, Freeze Ball, Ex-boomer,
Dragon Tooth Weapons -- Zirco Rod, Zirco Whip, Zirco Flail, Zirco Sword, Zirco Ax
Armor -- Zircon Armor, Zircon Plate, Zirco Helmet, Zirco Band, Zirco Gloves, Zirco
Shield Dropped Items --------------------- Enemies marked with a * must be killed in one
round to get the item. ENEMY ITEM YOU GET ENEMY LOCATION Mosquito Chop
Board Cave to Sundletan Eagle Eagle Rock Water Cave Big Catfish* Catfish Jewel Water
Cave Mad Horse Horse Rock Alunze Basement Hawk Eagle Rock Alunze Basement
Camu* Camu Jewel Southeast Tower Tarantula* Spido Jewel Ruby Cave Ork Franshiska
/ Jet Helm Treasure Sword Shrine Wood Gorem Secret Fruit Treasure Sword Shrine
Gades* Gades Sword Gordovan West Tower Mad Clay Breeze Fruit North Labyrinth
Sand Gorem Earth Fruit North Labyrinth Deadly Sword Deadly Sword North Labyrinth
Pumkin Head Pumkin Jewel Ancient Tower Deadly Armor Deadly Sword / Deadly Armor
Ancient Tower Armor Horse Horse Rock North Lighthouse Pug Flame Fruit Tower of
Sacrifice Dragonian Long Sword Tower of Sacrifice Evilfish Charm Fruit Tower of
Sacrifice Hound Flame Jewel Karlloon North Shrine Idura Magic Fruit Karlloon North
Shrine Lion Lion Fang Overworld - around Treadool Gnome Silver Armor Flower
Mountain Asashin Mysto Jewel Dankirk North Cave Bone Gorem Spell Potion Northeast
Tower Brinz Lizard Twist Jewel Divine Shrine Cokatoris Life Potion Divine Shrine
Tartora Earth Jewel Divine Shrine Rogue Shape Battledriver Divine Shrine Gargoyle
Twist Jewel Divine Shrine Demise Brave Shrine of Vengeance Hades Skull Miracle Shrine
of Vengeance Hade Chariot Power Potion Shrine of Vengeance Nosferato Gloom Jewel
Shrine of Vengeance Seirein Song Rock Tower of Truth Serfaco Breeze Fruit Tower of
Truth White Dragon Holy Fruit Overworld - around Chaed Sea Hidora Hidora Rock
Dragon Mountain Magma Gorem Magma Rock Dragon Mountain Behemoth Earth Fruit
Dragon Mountain Red Dragon Power Potion Dragon Mountain ? Dragon Miracle Dragon
Mountain Sphinx Old Helmet Sealed Towers Black Dragon Dark Fruit Sealed Towers
Thunderbeast Thundo Jewel Sealed Towers Leech Old Sword Sealed Towers Garbost
Cancer Rock ??? Cancer Cancer Rock ??? Aqualoi Charm Fruit ??? Green Dragon Life
Potion ??? Snow Gas Ex-Magic ??? Dark Dragon Dark Fruit ??? Killing Gades in one
round is very difficult. Bandichar@aol.com offers the following tips: 1) Tia has more HP
than Selan..... 2) You have IP attacks of....Fake, Sluggish, Menace, Weakpoint..... 3) Tia
ends up faster than Gades (Sluggish him, fake her) 4) Always use Holy Wings IP attack
for Tia! Heal everyone! 5) Guy's IP should be Fire Dagger's Blaze Attack. Use when
possible. 6) Maxim is a weakling, have him cast Fake, Trick, etc. 7) Selan isn't too hot at
this stage, have her IP his magic resist down, then blast him with spells! (I hope, I don't
remember if spells work to well) Otherwise, Strong and Stronger as necessary (Almost
every round) I believe the IP Sluggish is the Jet Helm, and I know IP for Fake is Speedy
Ring. The Gades Blade won't hit undead unless Guy has the Undead Ring equipped as
well. Also, you can take the Gades Blade with you into the Ancient Cave. Dragon Eggs
--------------------- Here are the locations of the Dragon Eggs: 1. Alunze Castle basement
2. Cave to Sundletan, with Hook 3. Merix, after bridge is fixed 4. North Labyrinth 5.
North Lighthouse (3 crate puzzle) 6. Flower Mountain, after spike maze 7. North Cave
near Dankirk 8. Divine Shrine, playing notes Once you have all eight (and the sub), Warp
to Pico. Take Excerion underwater and sail west through the channel to the island.
Surface and enter the shrine. If you have all eight Eggs, the Egg Dragon will give you a
choice of four wishes: 1. A set of 10 potions (the stat-boosting kind). 2. A set of 20 fruits.
3. Ancient Shield. 4. A set of Super Rings. Wish #4 is pretty useless, since all the Super
Rings are available elsewhere in the game. Wish #2 is useful. You need fruits to get your
Capsule Monsters to level M (see the Capsule Monster section). However, you can get the
fruits from other enemies. I recommend the Ancient [Old] Shield, then take the potions.
After you make your wish, the Egg Dragon will scatter the eggs to chests around the
world. Go to each dungeon and use the Jewel Sonar from the Casino. If it rings, there's a
Dragon Egg there (unless you missed a chest). This is easiest with the airship. The
subsequent placements of eggs are random. Don't forget to check the cave where you got
Zeppy. I had an egg there once that took me 2 days to find. After you make four wishes,
the Egg Dragon will tell you that he's out of wishes. You can then fight him. You'll only
have a chance in Retry mode. Maxim and Guy both need Dragon Blades from the casino,
and everybody should be at level 99 (which is not that hard to reach in Retry). Alternately,
you could give either Maxim or Guy a Lizard Blow sword, as its IP attack is very useful
on the Egg Dragon. Be sure to save your game before you take him on. Maxim and Guy
should use their swords' IP and then use regular hits. Spells do almost no damage to him,
so just use physical attacks and IPs (like the always useful Triple Attack). Selan should
cast Champion every turn, even if nobody's hurt, because he gets to go before you. Artea
should use stat-boosting spells like Trick and Shield. When those stop working, have him
attack. His Scrambled Egg attack does 500- 600 damage to a single character, Sunny-side
Up does 200-300 to the whole party, and Easy-over (as if anything associated with the
Egg Dragon can be considered "easy") can confuse the whole party. I tried to keep track
of how much HP he has, but I lost count. Suffice to say, it's a LOT. If you beat him (it can
take a half hour or more) then you get the pretty worthless Egg Sword and the Egg Ring,
which raises all your stats to 999! (except Guts, which goes up to 199) Ancient Cave
--------------------- Did you think Daos was too easy? Well, here's where all the difficulty
went. Since the Cave is random every time you enter, I can't write a walkthrough. Instead,
here are some general tips: - You'll never be able to beat the Cave on your first visits.
Instead, just get some blue chests, find Providence, and leave. - Providence is supposed to
be on level 21, but I've found it as low as B28. If you don't get it on 21, don't give up, just
keep going. - Always open every chest, even the red ones. The Iris Treasures are found in
red chests. - So far, I've found the following items in blue chests: Water Gaunt, Catfish
Jewel, Snow Sword, Mega Ax, Mirak Plate, Sky Sword, Spido Jewel, Camu Jewel, Bolt
Shield, Ice Hairband, Blaze Sword, Aqua Helm, Gades Blade, Engage Ring, Dia Ring,
Silver Eye, Dark Mirror, Gold Eye, Boom Sword, Sizzle Sword, Water Spear, Ruse
Armor, Spark Staff, Boom Turban, Agony Helm, Gorgon Rock, Cryst Shield, Flame
Shield, Dragon Spear, Blaze Sword, Fry Sword, Gloom Jewel, Water Jewel, Air Whip,
Bolt Shield, Agony Helmet, Earring, Sea Ring, Twist Jewel, Thundo Jewel, Gold Eye,
Black Eye, Dia Ring, Silver Eye, Earth Jewel, Apron Shield, Ice Hairband, Tidal Jewel,
Sea Ring, Apron Shield, Air Whip - On level 70 or so, you start encountering Archfiends.
Hopefully, you will have Fry or Zap. - Stronger is a very important spell to get. Champion
just costs too much MP. - Cut every bush. Occasionally you will find a healing tile (you
can sort of see the tile through the bush). There are no magic tiles. - If you manage to
make to B99, you fight a huge jelly. If you beat it, you get the Key to the Dungeon, that
lets you open the locked door behind the old guy who gives you instructions (pick up the
crate that's part of the desk). The chests in there contain the Brill Helm, Light Jewel, and
Dragon Ring. Also, the huge jelly becomes an Iris Treasure (just talk to the woman and
she'll display it). - If you're about to die, use Providence. Try to keep going for as long as
you can, though. - MP is an important commodity. Try to save it for healing. - It's
tempting to avoid fights, but you do need to fight, especially early on. - Oddly, I've found
you can take various stones into the Ancient Cave, even though I didn't get them in blue
chests (or even anywhere else; sometimes they just show up in your inventory). - The
Ancient Cave is easiest in Gift mode, because then you can take Dekar. I would
recommend a party of Maxim, Guy, Dekar, and Artea. - If you find a healing tile, be sure
to kill all the monsters on that floor for experience, since you can always come back for
healing. - When you find a room with a lot of monsters, it also has a lot of chests. - Armor
is very important. If you get armor early on, it's much easier. - If you see Cores (they look
like white cubes), chase after them. They'll usually run away, but you can get great
experience if you win. - Flash is by far the best capsule monster in the Ancient Cave
because of his healing abilities. Feed him any equipment you're not using. - Absorb is a
very useful spell in the Ancient Cave, since it's hard to get MP. If you get it, cast it when
you're fighting weak enemies. - Be careful about cursed items. If you equip one, you're
stuck with it until you find the Curselifter. Cursed items are often pretty good if you
uncurse them, so hang onto them. - If you get the Dark Mirror, it's the best shield in the
game. Don't uncurse it or it becomes useless. Glitch List --------------------- I'm not sure
why anybody would care about this (except to avoid having to reset the game because
they got stuck), but here's a list of all the glitches I've seen: - You can take items into the
Ancient Cave that you never got anywhere in the game, and even keep them when you
leave. This is actually quite helpful. - Selan's name once changed to "eSlan" in the Ancient
Cave. - I got a fifth set of Dragon Eggs. The Egg Dragon wouldn't take them, but it now
says I bought "99" eggs in the report at the end of the game. - Go to the Config screen
and go down to Music. Push right to select mono, then hit left and your item list will
appear. To switch back to stereo, use the A button. - Go to the Config screen and go
down to Music. Push left twice, then keep hitting A and the game will reset. - Get the item
screen to appear on the Config sscreen (see above). Then cancel out of the menu with B
until you get back to the main game (field) screen and you may be at Level 0 and have 0
HP. Save the game and reset it. You now have 999 of every stat! For some reason, the
game takes much longer to load and save. - In the Divine Shrine, there's a room with a lot
of pots where you have to pick up one of the pots to make the spikes go down. If you
stand where the spikes are (when they're down) and walk into the wall, you will start
walking around in the walls, but you can't go down the stairs or leave the room, so you
have to cast Escape and leave the dungeon. In other words, don't do it. - A similar glitch
happened to me in the third Mystic Stone room. This was very annoying because I had to
reset the game and do Daos's Shrine all over again. - You can get a "nameless spell" in the
Ancient Cave. This spell has no name and can't be cast. Thanks to Bandichar@aol.com for
discovering this glitch. - And, of course, the ultimate glitch, the Submarine Shrine.
Actually, I'm not sure if this IS a glitch. I can't believe they'd overlook it. B99 of the
Ancient Cave is similarly glitched. Game Genie Codes --------------------- All these codes
are from BPack13305@aol.com. AAE1-7ED5 Gain a level after each fight. EA1E-7EE5
Enemies give 30,000 Exp. E56A-E765 Kill enemies with 1 hit. DEA1-7EED Enemies kill
you with one hit. EEE7-4F05 Invinsibility! EE68-3400 Changes monsters Credits
--------------------- Thanks to: * Nepharim2@aol.com for a number of dropped items *
Daniel0777@aol.com for several chests * JamesR102R@aol.com for a lot of things,
including the two Shrine of Vengeance chests. * Bandichar@aol.com for advice on how to
beat Gades the first time around. * ranma2097236@hotmail.com for many Ancient Cave
items. * Zaktah@aol.com for more Ancient Cave items. * BPack13305@aol.com for the
Game Genie codes. * Jean-Michel Fournier (fournier@univ-poitiers.fr) for Iris Treasure
info. * Marisol Quintanilla (pinksun@msn.com) for dropped items * Scottcodev@aol.com
for some glitches * Kevin Wickware (Hagbones@aol.com) for Ancient Cave spells *
Jeebah@aol.com, Michael Brawley (pusk@internetmci.com), and Neil Sison
(kewlangot@hotmail.com)for info on how to get to Level 0 * Anil Kulangara
(anil14@erols.com) for casino tips and Capsule Monster tips * Manuel Stahl
(a2348381@smail1.rrz.Uni-Koeln.DE) for casino tips. * Altrus's
(Pace-AllisonLane@worldnet.att.net) Ancient Cave guide for a lot of blue chest items *
And Natsume for bringing out a very good game here!






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